CreamCloud0
Hero
'Stances' might work too? leaning more into the swordsmaster side of things linguistically.'Aspects' and 'Orders' could both work.
'Stances' might work too? leaning more into the swordsmaster side of things linguistically.'Aspects' and 'Orders' could both work.
"Conclave" could work, too. I personally prefer "Order", I feel like that evokes the theme that I would want for this sort of class quite well, but "Aspects", "Stances", or even "Style" could work. "Aspect of the Dragon", "Stance of the Swordmage", "Style of the Duskblade", "Battlemage Conclaves". Either one of those four could work, IMO.'Stances' might work too? leaning more into the swordsmaster side of things linguistically.
I still don't know what playstyle you're going for. For example, a wizard goes through all their spell descriptions to find the correct one. The Barbarian recklessly attacks to bait enemies into attacking them and mitigating the damage. The Paladin attacks in melee and carefully pays attention for opportunities to use their rare resources to their maximum effect.I proposed specifically to be a reversal of what Paladins do, so it couldn't just be a playstyle copy of Paladin or EK.
Swordmages specifically can teleport to and lock down enemies, to serve as a tank. Aegis spells, teleporting abilities, and high defense capabilities could all work well to evoke the theme of a Swordmage. I would make the Swordmage a subclass of a base "Battlemage" class, to allow for more playstyles in the one class. Different subclasses would support different playstyles, with different abilities that modified Spell Strike.What's the swordmage's playstyle? And would it be unique enough to justify playing it?
So what's the difference to Vengeance Paladins who have misty step and can use their channel divinity to prevent an enemy's movement? Is it that this class can do it more?Swordmages specifically can teleport to and lock down enemies, to serve as a tank. Aegis spells, teleporting abilities, and high defense capabilities could all work well to evoke the theme of a Swordmage.
Well most Ranger spells actually don't have a problem with thrown weapons. Hunter's Mark, Ensnaring Strike, Hail of Thorns. Actually, Lightning Arrow does exactly what your Thor idea does. Hammer and all. You could even do it with a Hammer of Thunderbolts and get the ultimate "Bring me Thanos!" Experience.If the other "Martial Half-Caster Class" had abilities to support using thrown weapons (spears/tridents/javelins, handaxes, Dwarven Throwers, etc) that could make a unique playstyle, too. (Imagine when Thor calls down lightning to his hammer, throws his hammer, and it explodes with lightning. Stuff like that.)
in 4e, Swordmages did their tricky defense magic so that it works the opponents turnSo what's the difference to Vengeance Paladins who have misty step and can use their channel divinity to prevent an enemy's movement? Is it that this class can do it more?
Yep.Isn't that very similar to smites
Well, just out the gate, "unique enough to justify playing it" is rather in the eye of the beholder, so I'm a bit leery of the question simply from that. "Recklessly attacks to bait enemies into attacking them and mitigating the damage" might be adequate for some and utterly inadequate for others.I still don't know what playstyle you're going for. For example, a wizard goes through all their spell descriptions to find the correct one. The Barbarian recklessly attacks to bait enemies into attacking them and mitigating the damage. The Paladin attacks in melee and carefully pays attention for opportunities to use their rare resources to their maximum effect.
What's the swordmage's playstyle? And would it be unique enough to justify playing it?
Making something like this dependent on a specific magic item is pretty much right out. Waaaaaaay too many DMs seem to think that giving players a magic item they like is one of the most offensive things a player could desire. This is, however, a great idea for a one- or two-step lightning-based spell for a Swordmage. Perhaps the first rune is something like "Speed" and the second is "Lightning." Also, sorry, Ranger is simply flat not going to cut it with its massive emphasis on nature and survival stuff--that's far too baked into the core, and has nothing whatsoever to do with being a Swordmage other than a player specifically desiring that flavor.Well most Ranger spells actually don't have a problem with thrown weapons. Hunter's Mark, Ensnaring Strike, Hail of Thorns. Actually, Lightning Arrow does exactly what your Thor idea does. Hammer and all. You could even do it with a Hammer of Thunderbolts and get the ultimate "Bring me Thanos!" Experience.
Personally, I like that idea, but I know it wouldn't be popular, it'd probably be called the worse class similar to Monks. Because people wouldn't understand its playstyle and get frustrated when they can't put their cube in the circle hole. Again, it's a good design, but momentum-based playstyles will probably not satiate our monkey-brains because they'll see that the fighter or wizard does their best thing round 1 and we're hoping combat gets to round 4 for us to do the cool thing, which it might not.As stated, I fully expect at least one person to scoff at this and call it inadequate to justify its existence, but it looks to me like something not well-served by any of the existing options.
To be clear, you don't need the specific hammer. It would boost the overall damage and coolness, but the spell would make you a budget Thor even with a mundane hammer.Making something like this dependent on a specific magic item is pretty much right out.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.