D&D (2024) New Classes for 5e. Is anything missing?

Is there a good case for additional class for the base experience of 5th edition D&D

  • Yes. Bring on the new classes!

    Votes: 28 19.9%
  • Yes. There are maybe few classes missing in the shared experience of D&D in this edition

    Votes: 40 28.4%
  • Yes, but it's really only one class that is really missing

    Votes: 9 6.4%
  • Depends. Multiclass/Feats/Alternates covers most of it. But new classes needed if banned

    Votes: 3 2.1%
  • Depends. It depends on the mechanical importance at the table

    Votes: 3 2.1%
  • No, but new classes might be needed for specific settings or genres

    Votes: 11 7.8%
  • No, but a few more subclasses might be needed to cover the holes

    Votes: 13 9.2%
  • No, 5th edition covers all of the base experience with its roster of classes.

    Votes: 9 6.4%
  • No. And with some minor adjustments, a few classes could be combined.

    Votes: 23 16.3%
  • Other

    Votes: 2 1.4%

Yeah arcane trickster should definitely stay under rogue, and not get put as a theoretical swordmage sublass. It's not about blending magic and combat at all. It's about being sneaky and pulling empowered mage hand shenanigans.

I'd put it under artificer before I put it under swordmage. And I wouldn't put it under artificer.
 

log in or register to remove this ad

Minigiant

Legend
Supporter
Yeah arcane trickster should definitely stay under rogue, and not get put as a theoretical swordmage sublass. It's not about blending magic and combat at all. It's about being sneaky and pulling empowered mage hand shenanigans.

I'd put it under artificer before I put it under swordmage. And I wouldn't put it under artificer.
Yeah I'd keep the arcane tricker and eldritch knights under their current parent classes. They each are there just to give a tiny bit of magic and infuse magic into the class's main gimmick (their and attacking respectively)

The Gish class to me be magic and martial intwinned.

Again my personal idea would be burning spell slots to add riders to attacks. Different weren't subclasses would have bonus riders.

  1. Fire- Fire damage plus AOE Knockback
  2. Ice- Cold Damage plus immobilize then slow
  3. Lightning- Lightning damage plus daze and disarm
  4. Thunder- Thunder damage plus deafened and knockback (Duskblade only)
  5. Acid- Acid damage plus Attack disadvantage (Duskblade only)
  6. Vampiric- Necrotic damage plus HP drain (Duskblade and Death knight only)
  7. Ghoulish- Necrotic damage plus paralyzed (Death knight only)
  8. Poison - High poison damage (Death knight only)
  9. Ghostly- Necrotic Damage plus frightened (death knight)
  10. Dragon breath- Fire Damage AOE cone (dragonfire)
  11. Dragon Fear- Psychic damage plus frightened (dragonfire)
  12. Dragon Wings- Bludgeoning plus launcher into AIRCOMBOOOOOO
gishes should be able to air combo it's the only class that makes sense doing it.
 


doctorbadwolf

Heretic of The Seventh Circle
Yeah arcane trickster should definitely stay under rogue, and not get put as a theoretical swordmage sublass. It's not about blending magic and combat at all. It's about being sneaky and pulling empowered mage hand shenanigans.

I'd put it under artificer before I put it under swordmage. And I wouldn't put it under artificer.
I’ve often seen ATs used as a gish, especially since SCAG came out. Lots of using magic to get advantage on attacks and lock an enemy down. Recently I saw a Shadowtouched Elf Arcane Knight that was quite lethal.
 

doctorbadwolf

Heretic of The Seventh Circle
Yeah I'd keep the arcane tricker and eldritch knights under their current parent classes. They each are there just to give a tiny bit of magic and infuse magic into the class's main gimmick (their and attacking respectively)

The Gish class to me be magic and martial intwinned.

Again my personal idea would be burning spell slots to add riders to attacks. Different weren't subclasses would have bonus riders.

  1. Fire- Fire damage plus AOE Knockback
  2. Ice- Cold Damage plus immobilize then slow
  3. Lightning- Lightning damage plus daze and disarm
  4. Thunder- Thunder damage plus deafened and knockback (Duskblade only)
  5. Acid- Acid damage plus Attack disadvantage (Duskblade only)
  6. Vampiric- Necrotic damage plus HP drain (Duskblade and Death knight only)
  7. Ghoulish- Necrotic damage plus paralyzed (Death knight only)
  8. Poison - High poison damage (Death knight only)
  9. Ghostly- Necrotic Damage plus frightened (death knight)
  10. Dragon breath- Fire Damage AOE cone (dragonfire)
  11. Dragon Fear- Psychic damage plus frightened (dragonfire)
  12. Dragon Wings- Bludgeoning plus launcher into AIRCOMBOOOOOO
gishes should be able to air combo it's the only class that makes sense doing it.
Yeah one thing I’m working on in iteration of my swordmage is to have each subclass give different upgrades to the basic techniques and the Aether strike feature, as well as making the Aether strike basically like a SCAG cantrip. Basically, you can throw weapons that aren’t normally thrown, or project the force of the blow over a range, or create missiles of magic and shoot them a greater distance than normal. That’s the basic thing, at will.

Then, your subclass gives you, for instance, the ability to spend Aether and make the attacks deal Fire, add fire damage equal to your Aether strike die, and set the target on fire. Spend more, and the target also sheds bright light and grants advantage on attacks until the end of your next turn.
 

delericho

Legend
I'd be inclined to add three classes, to complete the set of "every class from every PHB(1) of previous editions". That would mean promoting the Assassin back to being a class (1st Ed), adding a Warlord class (4e), and adding some sort of Mageblade class (the BECMI Elf 'class').

I'd also remove multiclassing.
 

doctorbadwolf

Heretic of The Seventh Circle
I'd be inclined to add three classes, to complete the set of "every class from every PHB(1) of previous editions". That would mean promoting the Assassin back to being a class (1st Ed), adding a Warlord class (4e), and adding some sort of Mageblade class (the BECMI Elf 'class').

I'd also remove multiclassing.
Removing MC is a bold stroke. I’d be for it if there were more feats that give you a little bit of another class’s thing.
 

Rogerd1

Adventurer
In Level Up, ki has been removed and replaced with exertion, which all martials get. Monks--renamed Adepts for them--just get some extra exertion.
I think this is a step in the right direction.

My idea is that all classes can pick from the same pool for abilities, some monks may use exertion /chi while some others may belong to a church and possess a divine power source.

And have 3-4 main classes with specialisations.

So you could have Magic-User as primary, and specialisation as Martial Artist. Their fighting would be secondary, and magic first.

But also the reverse, Martial Artist / Shugenja. While this would be the opposite.
 
Last edited:

Minigiant

Legend
Supporter
Here's a Question

D&D carves out the explanation for a lot of spellcasters. Are the warrior versions of the other casters missing?


CasterWarrior
BardBardThe Bard is the warrior version of itself
ClericPaladinThe Paladin and Cleric both use divine magic
DruidRangerAlthough not one to one, the Ranger uses nature magic and a lite magic from unknown sources
Sorcerer????What happens when a PCs bloodline, racial traits, or origin doesn't manifest as spellcasting?
Warlock????Can patrons give PCs something other than magic?
WizardGish

If you great great great grandfather was a dragon, why must his bloodline show up in you as pew pew powers?
 

Mind of tempest

(he/him)advocate for 5e psionics
Here's a Question

D&D carves out the explanation for a lot of spellcasters. Are the warrior versions of the other casters missing?


CasterWarrior
BardBardThe Bard is the warrior version of itself
ClericPaladinThe Paladin and Cleric both use divine magic
DruidRangerAlthough not one to one, the Ranger uses nature magic and a lite magic from unknown sources
Sorcerer????What happens when a PCs bloodline, racial traits, or origin doesn't manifest as spellcasting?
Warlock????Can patrons give PCs something other than magic?
WizardGish

If you great great great grandfather was a dragon, why must his bloodline show up in you as pew pew powers?
what is the monk the warrior for?
 

Remove ads

Top