delericho said:
And if that's the way of it - that it's going to take upwards of 30 minutes to create a basic character so they can start to have fun - they'll just not bother, and go and play WoW instead. The buy-in to these games is too high, and it is killing them
So, I definately applaud WotC in their efforts to make character creation faster. But by the same token, I'm really worried at this two hour figure (or even the 20 minutes figure for the presumably more expert members of the group).
20 mins is nothing. D&D is going to smoother its players with fluff, character concepts and story. Your D&D characters are going to not die as easily as you do in WOW. D&D is going to make the players the heroes of the story, and they won't have to kill boars for tusks...over...and over...and over...and over...
D&D is coming with a vengence
BTW, the buy in your refer to is an industry term called Barriers to Entry. Most expert gamers do not conciously think of the Barriers new players face, often seeing things from their own perspective instead of that of the gaming novice.
WOW has virutally no barriers to entry from level 1-10. Very few from 11-40 and a handful up to 60. Then you hit a brick wall with raiding, which WOW has been working on fixing.
Until now, roleplaying and D&D especially, has many Barriers to Entry:
Finding a group to play with
Understanding the abstract/ non-rule aspects of role playing
different play styles (hack n slay vs plot driven games mostly)
good vs bad DMs
finding a DM
Having to become a DM
No solo play
overwhelming rules
boring books to read
no immediate reward when you buy the game
character changes not frequent enough
step learning curve
multiple books to buy
confusing starting point (basic game or players handbook)
obscure lore and fluff
complicated/ non-intutive rules (vancian magic, multi classing, hit dice, magic item locations, grapple, tripping, sundering, environmental rules, etc)
As you can see, this is why D&D needed a 4th edition. It was losing players to WOW and it wasn't bringing in new blood. 4e is trying to solve that and make D&D survive into the mainstream fantasy market (as much as it can) so new blood is attracted to it. This is a good thing.