dmccoy1693 said:Right, but the WotC boys SHOULD be dire half-dragon expert gamers. If it took them 20 min to come up with characters that they themselves developed and supposedly has been the WotC house game for 2 years now, then it should be ALOT faster for them.
It shouldn't, actually. They've seen so many different versions of classes, abilities, feats and everything else go through the system that I'd be very surprised if they had a good working knowledge of what the current draft of the PH actually says when they sit down with it. And then there are the folks playtesting who aren't actually on the design team, but are being pulled from other departments.
That said, putting hard numbers on this sort of thing is always risky. Did they have a concept in mind when they sat down? Did they know what the rules currently are? Were they eating while they tried to make their character? Did the player and DM go off on a tangent while discussing it? Did someone find out that another player had already picked the same class half-way through? There's a lot of crap that can go into character creation too, and someone on the internet is always going to say, 'But I can do it in 3 minutes and 22 seconds, wtf is wrong with these people'
On rolling vs point buy. Point buy makes sense as the focal point. You can balance a game on point buy. 5 players can easily make 5 characters of roughly equal power, and the dm will know exactly what to expect. Rolling makes that a lot harder. Strongboy the Mighty with 2 14s, 2 16s and 2 18s is going to disrupt the whole group, particularly when compared to Averageboy the Truly Lame, with scores that actually range on the average, from 10-12. Their bonuses are so different, they really can't compete with each other. In many ways, they aren't even playing the same game.