vazanar
First Post
Najo said:D&D is coming with a vengence
BTW, the buy in your refer to is an industry term called Barriers to Entry. Most expert gamers do not conciously think of the Barriers new players face, often seeing things from their own perspective instead of that of the gaming novice.
WOW has virutally no barriers to entry from level 1-10. Very few from 11-40 and a handful up to 60. Then you hit a brick wall with raiding, which WOW has been working on fixing.
Until now, roleplaying and D&D especially, has many Barriers to Entry:
Finding a group to play with
Understanding the abstract/ non-rule aspects of role playing
different play styles (hack n slay vs plot driven games mostly)
good vs bad DMs
finding a DM
Having to become a DM
No solo play
overwhelming rules
boring books to read
no immediate reward when you buy the game
character changes not frequent enough
step learning curve
multiple books to buy
confusing starting point (basic game or players handbook)
obscure lore and fluff
complicated/ non-intutive rules (vancian magic, multi classing, hit dice, magic item locations, grapple, tripping, sundering, environmental rules, etc)
As you can see, this is why D&D needed a 4th edition. It was losing players to WOW and it wasn't bringing in new blood. 4e is trying to solve that and make D&D survive into the mainstream fantasy market (as much as it can) so new blood is attracted to it. This is a good thing.
I agree that D&D needs new blood and the MMO market seems a good target. However, few things in the new rules have convinced me that the games rules are easier for someone new to anything but MMO. More speical rules and names may not lead to easier rules. Heck, my newest group members are the least liking of 4e. (They came from the book/acting direction not gaming).
I'll wait for the SRD and see how the 3rd party companies react to the rules, if that ever comes out. If it doesn't fit my gaming group thats fine WOTC gave us 3.5 and its fine. If 4e is better and brings in more people Im in.