sjmiller said:
You mean besides D&D, right? Call of Cthulhu comes to mind. Still being made, still being played, still rolling for attributes. I do not own a lot of newer RPGs, so I can't tell you many others, offhand.I am sure if I dig around I will find more.
I do think he was talking about new RPGs. I know there are a couple of recent RPGs (since 3E was released, anyway) that had a random element to character generation. Most, however, don't. The RPGs with random character generation were usually created in the 80s or earlier.
sjmiller said:
What is the method that everyone is assumed to be using when you talk about everything else in that book? If that system is the point buy system, then that is the system that most DMs will expect their players to use.
In my experience, as apparently many others here, point buy (or some variation like standard array) tends to be the required generation method. Since that is the
optional method in the DMG, I'd have to say that my experience differs. Most DMs don't expect their players to use the default method.
Now, your experience differs. What you should ask yourself is whether the DMs go for random generation because they prefer that (in which case you are fine regardless of default), or because they go with the default rules and don't allow "optional" rules.
Regardless, it seems the point is likely moot since Scott has said that no version is listed as being the preferred method.
Rechan said:
And honestly, I've not met too many people who like to roll. I can't remember the last time I rolled. The only time I'd ever want to roll is when the alternative is 28 point buy.
In my experience there are two groups of players who make up a majority of those who prefer rolling. There is a third, but there is a lot of overlap and many claiming to be in that category aren't.
1. "It's always been done that way" - The so-called grognards. Admittedly, you don't have to been playing really long to have been in that category. The main reason they will give you is because that's the way they've always done and they prefer it (occasionally you'll hear "that's the only
right way").
2. Powergamers - The players looking for the "jackpot." They know they can do better with point buy. They'll tell you they don't mind the occasional poor character. In fact, when they roll poorly they don't end up playing those characters, or at least don't play them for long.
3. "Role-players" - The players who want random characters so they can build a character around random stats. They like weakness in their characters (most want strengths as well). They find it a challenge to build their character around some sort of random base.
The last group is hard to judge though until you get to know them. I know many who have claimed it and found they really fit in type 2 when they tried to get out of playing a poor character, or played them so poorly.