airwalkrr
Adventurer
This is just a theory, so I may not be correct about the motivations here, but I believe WotC is making a mistake with the plan to release a new core rulebook every year (PH2, DMG2, MM2, etc.). If I had to hazard a guess at the reason for this decision, I would say that Hasbro probably looked at sales for PH2 and DMG2 and told WotC "you need more of these." The flaw in that thinking is the reasons behind PH2's and DMG2's successes, both of which bode ill for 4e.
The PH2 was well received not because it was a great splatbook, but because it provided desperately needed fixes to the system, such as a lack of decent high-level fighter options and improved options for two-weapon fighting and sword-and-board style. The retraining rules also provided welcome relief to those players who were always wanting to play new characters because they had grown tired of the options available to their old characters. The duskblade provided a gish that people finally saw as viable without multiclassing or prestige classes. There really isn't a good reason to play a fighter/wizard anymore.
As for the DMG2, I believe its success rests mainly on its expansion of material that the original DMG sorely missed. Rules and tables for generating quick NPCs was among one of its most notable accomplishments. There were a few others, but overall, it was simply filling in the gaps left in the original product with a bunch of fluff that wasn't necessary, but didn't really hurt sales.
As you can see, the problem here was that the initial product was inadequate. The PH2 really amounts to nothing less than a revision of the current edition, not so stark as the 3.5 changes, but a revision nonetheless. This is a problem for both the consumer and WotC. First of all, I don't think WotC is going to be able to expect the new core books to be selling as well as the 3e PH2 and DMG2 did, unless of course there are built-in deficiencies (planned or accidental, and I do honestly believe 3e's were mainly the latter) in the original product. That brings us to the gamer. Do we really want a drastic change to the rules every year? Or worse, do we really want a system that is already in need of drastic fixes?
I am not trying to predict the apocalypse though. I do see that this could be a positive thing overall. My hope is that WotC plans to design the yearly core books to replace things such as the Complete and Races series (for players) as well as the environmental and monster type series (for Dungeon Masters), things which build upon an existing rules system and make it merely more detailed, not edited. If that is going to be their focus, then I applaud them. I am simply wary that some short-sighted individuals might be using sales data and making the wrong assumption that players WANT their game to change drastically every year.
The PH2 was well received not because it was a great splatbook, but because it provided desperately needed fixes to the system, such as a lack of decent high-level fighter options and improved options for two-weapon fighting and sword-and-board style. The retraining rules also provided welcome relief to those players who were always wanting to play new characters because they had grown tired of the options available to their old characters. The duskblade provided a gish that people finally saw as viable without multiclassing or prestige classes. There really isn't a good reason to play a fighter/wizard anymore.
As for the DMG2, I believe its success rests mainly on its expansion of material that the original DMG sorely missed. Rules and tables for generating quick NPCs was among one of its most notable accomplishments. There were a few others, but overall, it was simply filling in the gaps left in the original product with a bunch of fluff that wasn't necessary, but didn't really hurt sales.
As you can see, the problem here was that the initial product was inadequate. The PH2 really amounts to nothing less than a revision of the current edition, not so stark as the 3.5 changes, but a revision nonetheless. This is a problem for both the consumer and WotC. First of all, I don't think WotC is going to be able to expect the new core books to be selling as well as the 3e PH2 and DMG2 did, unless of course there are built-in deficiencies (planned or accidental, and I do honestly believe 3e's were mainly the latter) in the original product. That brings us to the gamer. Do we really want a drastic change to the rules every year? Or worse, do we really want a system that is already in need of drastic fixes?
I am not trying to predict the apocalypse though. I do see that this could be a positive thing overall. My hope is that WotC plans to design the yearly core books to replace things such as the Complete and Races series (for players) as well as the environmental and monster type series (for Dungeon Masters), things which build upon an existing rules system and make it merely more detailed, not edited. If that is going to be their focus, then I applaud them. I am simply wary that some short-sighted individuals might be using sales data and making the wrong assumption that players WANT their game to change drastically every year.