new creature - Arc Lasher (Electric Jellyfish)

Devon

First Post
Hi, folks,

This creature was created using the Belabra (converted on EnWorld), and inspired by discussion of the Lacolith.

- Devon

Arc Lasher (Electric Jellyfish)
Medium-Size Aberration
Hit Dice: 5d8+15 (37 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 5 ft, fly 20 ft (perfect)
AC: 15 (+2 Dex, +3 natural)
Attacks: 12 tentacle rakes +4 melee
Damage: tentacle rake 1d3+1 + 1d6 electricity
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Lightning burst, improved grab, constrict, stunning attack, puncture
Special Qualities: Blood spray, electricity immunity, flight
Saves: Fort +4, Ref +3, Will +6
Abilities: Str 12, Dex 14, Con 16, Int 7, Wis 14, Cha 11
Skills: Listen +7, Move Silently +8, Search +3, Spot +8
Feats: Improved Inititative
Climate/Terrain: Any land or underground
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 6 - 10 HD (Medium-sized), 11 - 15 HD (Large)

This floating, jellyfish-like creature explodes outward in a sphere of lightning

The arc lasher appears as a large jellyfish-like creature, grayish-blue in color. Twelve barbed tentacles extend from the underside of the cap, crackling with electricity.

COMBAT
The arc lasher attacks by whipping at a foe with its tentacles. It will attempt to grab its prey in and stun it before digesting it with the acids from its lamprey-like mouth.

Lightning Burst (Ex): The arc lasher can violently discharge electricity stored in its body. Once every 1d4 rounds, the creature can generate a sphere of lightning with a 20-foot radius, dealing 5d6 damage (Fort save, DC 15 for half). It is immune to this attack. After each discharge, the arc lasher is slowed (as the spell), reduced to partial actions only until it is capable of generating another lightning burst (in 1d4 rounds).

Improved Grab (Ex): To use this ability, the arc lasher must an opponent its own size or smaller with a tentacle attack. If it gets a hold, the belabra will constrict and use its stunning attack.

Constrict (Ex): An arc lasher deals 2d4+1 damage, plus 1d6 electricity, with a successful grapple check against creatures itts own size or smaller. It can use its stunning attack against the grappled foe as well.

Stunning Attack (Ex): An arc lasher uses electricity to stun prey held in its tentacles. Any held opponent must make a Fortitude save (DC 15) or be stunned for 1d6 rounds. The arc lasher may use this ability 3 times per day.

Puncture (Ex): A grappled creature automatically takes 1d4+2 points of damage from the tentacle-barbs each time it attempts to break free and fails.

Blood Spray (Ex): A successful hit on an arc lasher with a slashing or piercing weapon requires the attacker, and all creatures within a 10-foot spread, to succeed at a Reflex save (DC 13) or be sprayed with the creature's gray-white blood.

On a failed save, a creature is partially blinded and suffers sneezing fits for 1d6+2 rounds. An affected creature suffers a 25% miss chance in combat, loses its Dexterity bonus to AC, moves at half speed, and suffers a -2 penalty on most Strength- and Dexterity-based checks. A check that relies on vision has a 50% chance of failing.

Flight (Ex): An arc lasher's body is naturally buoyant. This buoyancy allows it to fly as the spell, as a free action, at a speed of 20 feet. This buoyancy also grants it a permanent feather fall effect with personal range.
 
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Weird. If the tentacles are barbed, you might want to note in the stat block that the attacks are tentacle rakes, like a giant octopus has in its stat block on MM pg. 199
 

I like it! The blood spray is a nice touch. All-in-all, a very thought out creature. I like creatures with more than one avenue of attack. Even if the players perpare themselves against lightning, they still have to deal with all the other methods of punishment.

Excellent. But no "Flight" ability like the Beholder's entry to explain how it floats?

Edit: And, can you explain why I only catch typos after I've posted the reply?
 
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you might want to note in the stat block that the attacks are tentacle rakes

Excellent point. I have made the changes, and boosted the damage to 1d3.

The blood spray is a nice touch

Actually, I can't take credit for that--the Blood Spray is verbatim from the conversion of the Belabra:
http://www.enworld.org/cc/converted/aberration/belabra.htm

But no "Flight" ability like the Beholder's entry

True... I will add that in.

Thank you both!

- Devon
 

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