Frilf
Explorer
What to you guys think of these creatures? Any input would be appreciated.
BTW, I know some of the stats are wonky, that's why I'm looking for help!
Black Spawn of Fallen Evil
Fine Undead (Incorporeal, Swarm)
Hit Dice: 4d12 (26 hit points)
Initiative: +8
Speed: 0 ft. (0 squares), fly 60 ft. (perfect)
Armor Class: 20 (+8 size, +4 Dex, +2 deflection)
Base Attack/Grapple: +12/--
Attack: Swarm (see special attacks)
Full Attack: Swarm (see special attacks)
Space/Reach: 10 ft./0 ft.
Special Attacks: Strength drain
Special Qualities: Create spawn, detect living, healing spawn, incorporeal, turn resistance +2, undead traits
Saves: Fort +2, Ref +6, Will +4
Abilities: Str --, Dex 17, Con --, Int 1, Wis 13, Cha 15
Skills: ??
Feats: ??
Environment: Any land and underground
Organization: Solitary, flight (2-4 swarms), horde (5-10 swarms)
CR: ??
Alignment: Always chaotic evil
Advancement: None
Level Adjustment: --
Black spawn swarms are brought into being by the haphazard dispersal of necromantic or evil energies. Occasionally, the vile and wicked essence of evil coalesces into ebon clouds of thousands of silently screaming, tortured visages that roam the world searching for life to destroy.
Combat
Black spawn instinctively move toward any living creature and occupy an area until every living creature there has fallen to the swarm’s strength drain ability or the swarm itself is commanded, rebuked, turned or destroyed. Black spawn are largely unintelligent and have no sense of tactics other than to destroy life wherever it may be found.
Strength Drain (Su): Creature’s caught within the swarm’s space suffer 1d2 points of temporary Strength drain.
Create Spawn (Su): Creatures that are drained to 0 Strength by the black spawn rise as black spawn under the control of the original swarm. If the black spawn swarm is undamaged, the new spawn form a separate swarm. If the original swarm has suffered damage, the new spawn join the existing swarm.
Healing Spawn (Su): If the black spawn swarm has suffered damage during the course of an encounter, it can heal 1d6 points of damage to itself for every Hit Die of spawn it creates. A black swarm spawn cannot heal itself beyond its original starting hit points in this manner and any additional spawn created form a new swarm under the original’s control.
Turn Resistance (Ex): Black spawn have turn resistance +2.
Black spawn is Copyright 2004 Ian Johnston. All rights reserved. Yadda yadda.

Black Spawn of Fallen Evil
Fine Undead (Incorporeal, Swarm)
Hit Dice: 4d12 (26 hit points)
Initiative: +8
Speed: 0 ft. (0 squares), fly 60 ft. (perfect)
Armor Class: 20 (+8 size, +4 Dex, +2 deflection)
Base Attack/Grapple: +12/--
Attack: Swarm (see special attacks)
Full Attack: Swarm (see special attacks)
Space/Reach: 10 ft./0 ft.
Special Attacks: Strength drain
Special Qualities: Create spawn, detect living, healing spawn, incorporeal, turn resistance +2, undead traits
Saves: Fort +2, Ref +6, Will +4
Abilities: Str --, Dex 17, Con --, Int 1, Wis 13, Cha 15
Skills: ??
Feats: ??
Environment: Any land and underground
Organization: Solitary, flight (2-4 swarms), horde (5-10 swarms)
CR: ??
Alignment: Always chaotic evil
Advancement: None
Level Adjustment: --
Black spawn swarms are brought into being by the haphazard dispersal of necromantic or evil energies. Occasionally, the vile and wicked essence of evil coalesces into ebon clouds of thousands of silently screaming, tortured visages that roam the world searching for life to destroy.
Combat
Black spawn instinctively move toward any living creature and occupy an area until every living creature there has fallen to the swarm’s strength drain ability or the swarm itself is commanded, rebuked, turned or destroyed. Black spawn are largely unintelligent and have no sense of tactics other than to destroy life wherever it may be found.
Strength Drain (Su): Creature’s caught within the swarm’s space suffer 1d2 points of temporary Strength drain.
Create Spawn (Su): Creatures that are drained to 0 Strength by the black spawn rise as black spawn under the control of the original swarm. If the black spawn swarm is undamaged, the new spawn form a separate swarm. If the original swarm has suffered damage, the new spawn join the existing swarm.
Healing Spawn (Su): If the black spawn swarm has suffered damage during the course of an encounter, it can heal 1d6 points of damage to itself for every Hit Die of spawn it creates. A black swarm spawn cannot heal itself beyond its original starting hit points in this manner and any additional spawn created form a new swarm under the original’s control.
Turn Resistance (Ex): Black spawn have turn resistance +2.
Black spawn is Copyright 2004 Ian Johnston. All rights reserved. Yadda yadda.