Housemaster3000
First Post
[FONT=Arial, sans-serif]Im looking for what people think of the Arcane adept, and what i could do to make it more ballanced, or features that would be better with it. any opinions to do with the class in general are welcome. even insults, but keep those to a minimum please.
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I have finally unbroken the spellcasting.... instead of using a spellcraft check, which can easily be broken, we are going to make a caster level check, where the dc is based off your arcade adept levels.
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[FONT=Arial, sans-serif]Arcane adept[/FONT]
[FONT=Arial, sans-serif]The Arcane adept is a new spellcasting class that uses innate magic like the sorcerer, but us a focus to channel their energy into the effects they want. He has also learned how to concentrate magical energy over time, rather than focusing it each day.[/FONT][FONT=Arial, sans-serif]HD: d4 [/FONT]
[FONT=Arial, sans-serif]AB: 1/2 of level.[/FONT]
[FONT=Arial, sans-serif]Saves: Good Will save, Poor Fort/Ref. [/FONT]
[FONT=Arial, sans-serif]Skill points: 2+Int mod per level.[/FONT]
[FONT=Arial, sans-serif]Class skills: Appraise, Concentrate, Craft, Decipher Script, Knowledge (all), Profession, Spellcraft.[/FONT]
[FONT=Arial, sans-serif]Proficiency: Simple weapons, no armor or shields. [/FONT][FONT=Arial, sans-serif]Starting equipment: 3d4x10 gold pieces. [/FONT]
[FONT=Arial, sans-serif]Spell points[/FONT]
[FONT=Arial, sans-serif]The Arcane adept receives a number of [/FONT][FONT=Arial, sans-serif]spell points[/FONT][FONT=Arial, sans-serif] per day, with which he can cast spells with. The Arcane adept always starts with three Spell points (even at level zero if that is the only level). At first level they gain enough points to cast a level 1 spell. Every other level after that, they gain enough points to cast another spell of one level higher. On all even levels, they gain as many points as they gained the previous level. In order to gain the points when you gain a level, you must first meet the intelligence requirements of the next spell level. The intelligence requirement is 10 + the spells level. The spell points added up are on the chart. [/FONT]
LVL | Spell points (unmodified)
LVL | Spell points (unmodified)
[FONT=Verdana, sans-serif]1 5[/FONT]
[FONT=Verdana, sans-serif]2 7[/FONT]
[FONT=Verdana, sans-serif]3 [/FONT][FONT=Verdana, sans-serif]11[/FONT]
[FONT=Verdana, sans-serif]4 [/FONT][FONT=Verdana, sans-serif]15[/FONT]
[FONT=Verdana, sans-serif]5 22[/FONT]
[FONT=Verdana, sans-serif]6 29[/FONT]
[FONT=Verdana, sans-serif]7 [/FONT][FONT=Verdana, sans-serif]40[/FONT]
[FONT=Verdana, sans-serif]8 [/FONT][FONT=Verdana, sans-serif]51[/FONT]
[FONT=Verdana, sans-serif]9 67[/FONT]
[FONT=Verdana, sans-serif]10 [/FONT][FONT=Verdana, sans-serif]83[/FONT]
[FONT=Verdana, sans-serif]11 [/FONT][FONT=Verdana, sans-serif]105[/FONT]
[FONT=Verdana, sans-serif]12 [/FONT][FONT=Verdana, sans-serif]127[/FONT]
[FONT=Verdana, sans-serif]13 156[/FONT]
[FONT=Verdana, sans-serif]14 [/FONT][FONT=Verdana, sans-serif]185[/FONT]
[FONT=Verdana, sans-serif]15 [/FONT][FONT=Verdana, sans-serif]222[/FONT]
[FONT=Verdana, sans-serif]16 [/FONT][FONT=Verdana, sans-serif]259[/FONT]
[FONT=Verdana, sans-serif]17 305[/FONT]
[FONT=Verdana, sans-serif]18 [/FONT][FONT=Verdana, sans-serif]351[/FONT]
[FONT=Verdana, sans-serif]19 407[/FONT]
[FONT=Verdana, sans-serif]20 463[/FONT]
[FONT=Verdana, sans-serif]2 7[/FONT]
[FONT=Verdana, sans-serif]3 [/FONT][FONT=Verdana, sans-serif]11[/FONT]
[FONT=Verdana, sans-serif]4 [/FONT][FONT=Verdana, sans-serif]15[/FONT]
[FONT=Verdana, sans-serif]5 22[/FONT]
[FONT=Verdana, sans-serif]6 29[/FONT]
[FONT=Verdana, sans-serif]7 [/FONT][FONT=Verdana, sans-serif]40[/FONT]
[FONT=Verdana, sans-serif]8 [/FONT][FONT=Verdana, sans-serif]51[/FONT]
[FONT=Verdana, sans-serif]9 67[/FONT]
[FONT=Verdana, sans-serif]10 [/FONT][FONT=Verdana, sans-serif]83[/FONT]
[FONT=Verdana, sans-serif]11 [/FONT][FONT=Verdana, sans-serif]105[/FONT]
[FONT=Verdana, sans-serif]12 [/FONT][FONT=Verdana, sans-serif]127[/FONT]
[FONT=Verdana, sans-serif]13 156[/FONT]
[FONT=Verdana, sans-serif]14 [/FONT][FONT=Verdana, sans-serif]185[/FONT]
[FONT=Verdana, sans-serif]15 [/FONT][FONT=Verdana, sans-serif]222[/FONT]
[FONT=Verdana, sans-serif]16 [/FONT][FONT=Verdana, sans-serif]259[/FONT]
[FONT=Verdana, sans-serif]17 305[/FONT]
[FONT=Verdana, sans-serif]18 [/FONT][FONT=Verdana, sans-serif]351[/FONT]
[FONT=Verdana, sans-serif]19 407[/FONT]
[FONT=Verdana, sans-serif]20 463[/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]The Arcane adept gains the ability to hold an amount of spell points. The ability gains potency every 2 levels. At 1st, they can reserve up to their int modifier in spell points. At 3rd level they can hold 2 time there int mod in reserve. 3 times int mod at 5th ect. These points are held indefinitely. The amount of spell points you can reserve in 1 day is equal to your caster level. The Arcane adept must get rest as normal, and meditate for half an hour to add the spell points for the day.[/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]Spells[/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]The Arcane adept uses his spellcasting prowess to Channel his Spells through his arcane focuses. When he casts a new spell, he must focus it through an arcane focus, and succeed a caster level check of the 10+Spells level+Minimum caster level+ Minimum caster*3 – level's in arcane adept of the character*3. (10+SL+Min CL+ [min cl-Character cl]*3) Instead of learning spells per level, the Arcane adept must make a spellcraft check To recreate a spell that was described to him, or cast near him(it is the same DC to identify a spell). The character trying to cast the spell must also have an intelligence equal to the spells level + 10. Thus casting a level 1 spell takes 11 int, and a level 9 spell requires 19 int. If they are to miss the check, they cannot make the check again till they have gained a level, or you can spend your maximum spell points reserve for your level to retry all previous failed attempts. Of the caster fails by more than 10, then they make a fortitude save of the roll on spellcraft. If they fail that, then the spell points lost turn into raw magic damage to the caster. A 1 is a fail no matter what your spellcraft is, but doesn’t necessarily incur the fortitude save. If they should succeed, then they add the spell to their Arcane focus.[/FONT][FONT=Arial, sans-serif]Note:[/FONT][FONT=Arial, sans-serif] Spells are only from the Wizard/Sorcerer spell list. Metamagic feats can be added to a spell. Each time that is done, a new Channel must be created, and the spell is treated as the higher level for the purpose of Creating the new channel in the Arcane focus for the new spell cast in the future. [/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]The Arcane adept uses his spellcasting prowess to Channel his Spells through his arcane focuses. When he casts a new spell, he must focus it through an arcane focus, and succeed a caster level check of the 10+Spells level+Minimum caster level+ Minimum caster*3 – level's in arcane adept of the character*3. (10+SL+Min CL+ [min cl-Character cl]*3) Instead of learning spells per level, the Arcane adept must make a spellcraft check To recreate a spell that was described to him, or cast near him(it is the same DC to identify a spell). The character trying to cast the spell must also have an intelligence equal to the spells level + 10. Thus casting a level 1 spell takes 11 int, and a level 9 spell requires 19 int. If they are to miss the check, they cannot make the check again till they have gained a level, or you can spend your maximum spell points reserve for your level to retry all previous failed attempts. Of the caster fails by more than 10, then they make a fortitude save of the roll on spellcraft. If they fail that, then the spell points lost turn into raw magic damage to the caster. A 1 is a fail no matter what your spellcraft is, but doesn’t necessarily incur the fortitude save. If they should succeed, then they add the spell to their Arcane focus.[/FONT][FONT=Arial, sans-serif]Note:[/FONT][FONT=Arial, sans-serif] Spells are only from the Wizard/Sorcerer spell list. Metamagic feats can be added to a spell. Each time that is done, a new Channel must be created, and the spell is treated as the higher level for the purpose of Creating the new channel in the Arcane focus for the new spell cast in the future. [/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]Familiar[/FONT][/FONT]
[FONT=Arial, sans-serif][FONT=Arial, sans-serif]The Arcane adept may obtain in the same manner as a Sorcerer or Wizard would gain a familiar. All the same abilities except that the Implement Mages familiar can act as a temporary focus for 2+your int modifier spells. Each uses is counted, and any level of spell can be used. You still must create a channel with a successful spellcraft check in order to cast it. Each failed attempt does count towards the day’s total. [/FONT][/FONT][FONT=Arial, sans-serif]
The cost in spell points of a spell is as follows:
[FONT=Arial, sans-serif]Take n to be the level of the spell. The cost = n + the previous spell levels cost. [/FONT]
[FONT=Arial, sans-serif]i.e. A 0th level spell costs 1 SP, a first level spell costs 2 SP 2nd =4 SP, 3rd = 7 SP, etc. A 9th level spell costs 46 SP.[/FONT]
The Required Intelligence to cast a spell is equal to the spells level + 10
[FONT=Arial, sans-serif]Take n to be the level of the spell. The cost = n + the previous spell levels cost. [/FONT]
[FONT=Arial, sans-serif]i.e. A 0th level spell costs 1 SP, a first level spell costs 2 SP 2nd =4 SP, 3rd = 7 SP, etc. A 9th level spell costs 46 SP.[/FONT]
The Required Intelligence to cast a spell is equal to the spells level + 10
Special ability
Sense focus = When an Arcane adept touches an object that they have created a channel through, they sense all channels through it, and there nature. In essence they sense the spells that can be cast through them as a free action.
Sense focus = When an Arcane adept touches an object that they have created a channel through, they sense all channels through it, and there nature. In essence they sense the spells that can be cast through them as a free action.
Bonus Feats:
Eshrew materials is a free feat at first level
6th= 1 bonus feat from Wizard Bonus feats
Every 6 levels after 6th, the arcane adept gains a bonus feat from the wizard bonus feats list.
Eshrew materials is a free feat at first level
6th= 1 bonus feat from Wizard Bonus feats
Every 6 levels after 6th, the arcane adept gains a bonus feat from the wizard bonus feats list.
Arcane focus An Arcane adept Doesn’t use a Spellbook like a Wizard. They also don’t lock it into their brain like the sorcerer. They create a channel in which to send their energy through. The nature of this channel determines the effect. This channel can be a temporary one, allowing for the casting of the spell once with a successful spellcraft check. This channel can also be put through an Arcane Focus. The arcane focus holds the channel for future use. Due to the nature of this channel, no other activated magic besides other Channels can reside in the item. An arcane focus counts as a weapon, and must be treated as such, if it is a 2 handed weapon being used as a focus, then it requires 2 hands. Wands require 1 hand. Tiny focuses don’t take up weapon slots. Max 1 per finger, and/or limb. Wands and rings can be used in conjunction.
Item Size determines Max spell capacity(levels of spells totalled).
Item size - Spell capacity
Tiny [FONT=Verdana, sans-serif][FONT=Verdana, sans-serif](ring, amulet, bracelet) [/FONT][/FONT]- 2
Small [FONT=Verdana, sans-serif](Wand, Bracer, Helmet)[/FONT] - 5
Medium [FONT=Verdana, sans-serif](Staff, Spear, Cloak)[/FONT]- 10
Large (something more than 75 lb) - 20
[FONT=Verdana, sans-serif]Huge (something over 200lb) -40[/FONT]Tiny [FONT=Verdana, sans-serif][FONT=Verdana, sans-serif](ring, amulet, bracelet) [/FONT][/FONT]- 2
Small [FONT=Verdana, sans-serif](Wand, Bracer, Helmet)[/FONT] - 5
Medium [FONT=Verdana, sans-serif](Staff, Spear, Cloak)[/FONT]- 10
Large (something more than 75 lb) - 20
Item quality determines Max spell level the item can handle.
Item quality - Initial spell level
poor - 2
average - 3
masterworked - 5
Superior (10000gp) - 7
Item quality - Initial spell level
poor - 2
average - 3
masterworked - 5
Superior (10000gp) - 7
max number of gems that can affect an item is determined by item quality aswell
poor - 2
average - 4
masterworked - 6
Superior (10000gp) - 8
Gems increase the max spell level and spell capacity
Gem worth Spell Level Spell capacity1gp +0 +2
20gp +0 +4
90gp +0 +6
300gp +0 +8
700gp +1 +10
1,500gp +2 +12
3,000gp +3 +14
5,000gp +4 +16
10,000gp +5 +18
30,000gp +6 +20
60,000gp +7 +25
100,000gp +8 +30
300,000gp +9 +35
600,000gp +10 +40
1,000,000gp +11 +50
3,000,000gp +12 +60
6,000,000gp +13 +80
10,000,000gp +14 +100
This Chart guidelines the arcane focus’s potential for The max spell Level it can hold. As well as The spell capacity, which is used to determine how many spell levels it can hold. An arcane focus can be anything, provided it has sufficient value or size, or both.
Spell level is the highest level spell that can be focused through the item
Spell capacity is the number of spells levels the item can hold. The level of a spell takes up that number of spell levels. 1 take up 1. 2 takes up 2, ect
More Information
The Arcane adept can transfer a spell from one arcane focus to another arcane focus over the course of 1 minute per spell level. This transfer doesn't get rid of the original Channel, it just creates a copy of the channel.
Each Arcane adept does the spells differently, so if one Arcane adept tries to use another Arcane adept's arcane focus for a spell, it doesn't fully work, since they aren't sure what the right combination of energy needs to be sent through. As a result, the Arcane adept casts the spell at half caster level until they have studied the arcane focus for 1 hour, and succeed in the spellcraft check that he would have to have made to put it into one of his own arcane focuses. In this case, the Arcane adept didn't have to actually cast it, as he would have with his own arcane focus. The other Arcane adept can explane exactly how to send the energy through the arcane focus, since they do know exactly how. This takes about 1 minute per spell level, and the second Arcane adept can make the spellcraft check much more quickly than normal. This would also allow him to make a second spellcraft check on a spell if he failed when he tried to craft the channel himself.
An Arcane adept cannot create a channel in an arcane focus without Succeeding the spellcraft check, and actually casting the spell, even if he does it in an area that it would not hurt, or effect anything. He does have to successfully cast the spell to add it to one of his arcane focuses.
In order for an Arcane adept to Successfully cast a spell, he has to either have heard of it through description, seeing it, or thinking of the effect that he wants to generate, then trying to create that effect. Reading through a wizards spellbook can done if he can understand the text. That could help him think of ideas for spells. All the Arcane adept needs in order to learn a spell is a successful spellcraft check on any spell that they have read about, seen, or has heard about through description.
I would like to address a few of the rules concerning the metamagic feats and spontaneous spellcasting. Firstly, the Arcane adept is a Spontaneous spellcaster in the fact that he can choose where to allocate his spell points when he is in the heat of battle. The spells in the arcane focus are “prepared” for the fact that if one is prepared as a metamagicly enhanced spell, then it is cast as that enhanced spell.
The Arcane focus that the character creates dont regester as magical ,and cannot be magic items. The arcane focus must be through a nonmagical item. It would destroy the magic in a magic item, or would simply fail to cast (use the rules for dispelling magic items.). Dispelling an arcane focus while it is being used is a universal counterspell just as normal counterspelling.
Casting a new spell through the arcane focus, creating a channel, takes 1 round(it can be disrupted), no matter the spell. (minimum)
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