The second movie was meh. It was like a shout-out fest of geeky D&D references, but not a single one of the characters leapt out and grabbed my interest. I didn't even *notice* the wizard in the party until she teleported into a pillar, and the scene where the paladin-dude has to remove her arm was the first time in the entire movie I felt a glimmer of interest in the fate of anyone or anything in the film.
The first movie was deeply frustrating, because it had glimmers of genius, dragged down by a staggeringly bad performance by Jeremy Irons, some almost-as-bad scenery-chewing from Bruce Whats-his-name as Damodar, and a Wayans brother doing what they do best, which is about as bad as Jeremy Irons worst performance ever. The stuff with the rogue going through the maze / challenge in the thieves guild was really cool.
A third movie, if something like that is needed, should be limited to a four person party, with no redundancy, to avoid neglecting each role / character. Having the foes be utterly nonhuman would save any issues with characterizing them (and taking away from character development time for the core four). Mind Flayers or whatever would work fine, distant, alien, malevolent. If the movie works, future films can have more deeply characterized opponents, as the protagonists will be established.
On the other hand, having a series of films set in different settings, one set in the Forgotten Realms, one in Eberron, etc. could be neat. Just a few elements of the relevant culture could be introduced.
The first movie was deeply frustrating, because it had glimmers of genius, dragged down by a staggeringly bad performance by Jeremy Irons, some almost-as-bad scenery-chewing from Bruce Whats-his-name as Damodar, and a Wayans brother doing what they do best, which is about as bad as Jeremy Irons worst performance ever. The stuff with the rogue going through the maze / challenge in the thieves guild was really cool.
A third movie, if something like that is needed, should be limited to a four person party, with no redundancy, to avoid neglecting each role / character. Having the foes be utterly nonhuman would save any issues with characterizing them (and taking away from character development time for the core four). Mind Flayers or whatever would work fine, distant, alien, malevolent. If the movie works, future films can have more deeply characterized opponents, as the protagonists will be established.
On the other hand, having a series of films set in different settings, one set in the Forgotten Realms, one in Eberron, etc. could be neat. Just a few elements of the relevant culture could be introduced.