Mark Plemmons
Explorer
Hey gang!
First of all, let me say I hope no one minds me posting this. I don't want to be seen as "trolling" - I just thought it would be cool to give you an update on the new D&D Player's Guide for the Kingdoms of Kalamar campaign setting. (I've posted this over in the d20 publisher's forum as well.) Can't you tell I'm excited?
The book will be 272 pages, hardcover, and packed full of new D&D info (chock full of those "crunchy bits" everyone likes)!
I've pulled out just a few things to tell you about:
* six new variant classes
* eleven new prestige classes
* sixteen subraces (not including the six human races or new hobgoblins)
* almost a hundred new feats
* new weapons
* new armors
* new equipment
* new combat options
* new skills and new uses for existing skills
* new clerical domains
* a very cool Kalamar player character record sheet
* dozens of new spells
* a new class of spells: scalable spells
* new magic items
* channeling positive and negative energy
* information on traveling the roads and catching diseases
* learn how to advance through ten temple ranks
* multiple spell planners for spellcasters
* place of origin tables
* variant language skill system (optional)
* fighting schools and career paths
* over forty religious canons (with special bonuses)
Whew.... Now my typing fingers are tired and I haven't even finished. Oh well, guess I should save something for the book, huh?
And by the way, the price is only $29.99! And I know a lot of you have seen how much info we can pack in a book! 
Mark Plemmons
Kenzer & Company
Remember... every player needs an edge.
First of all, let me say I hope no one minds me posting this. I don't want to be seen as "trolling" - I just thought it would be cool to give you an update on the new D&D Player's Guide for the Kingdoms of Kalamar campaign setting. (I've posted this over in the d20 publisher's forum as well.) Can't you tell I'm excited?

The book will be 272 pages, hardcover, and packed full of new D&D info (chock full of those "crunchy bits" everyone likes)!
I've pulled out just a few things to tell you about:
* six new variant classes
* eleven new prestige classes
* sixteen subraces (not including the six human races or new hobgoblins)
* almost a hundred new feats
* new weapons
* new armors
* new equipment
* new combat options
* new skills and new uses for existing skills
* new clerical domains
* a very cool Kalamar player character record sheet
* dozens of new spells
* a new class of spells: scalable spells
* new magic items
* channeling positive and negative energy
* information on traveling the roads and catching diseases
* learn how to advance through ten temple ranks
* multiple spell planners for spellcasters
* place of origin tables
* variant language skill system (optional)
* fighting schools and career paths
* over forty religious canons (with special bonuses)
Whew.... Now my typing fingers are tired and I haven't even finished. Oh well, guess I should save something for the book, huh?


Mark Plemmons
Kenzer & Company
Remember... every player needs an edge.