New Design & Development: Feats

jasin said:
Well, that depends on what spells, powers and other feats look like.

In the context of 3E, it would be a very attractive feat, but even now, I could imagine a wizard that focuses on (say) enchantments or rays or summoning and has more important things to take.
More specifically, if the wizard is using his Orb or his Wand more, he's not going to pick it up because it's based on the Staff.
 

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Voss said:
I can easily see a reason not to take this feat. If blasting spells aren't totally revamped and made useful, there really is no reason to take it.
Alternately, if you can still make an illusionist/enchanter style wizard, there isn't much of a need for it.
At best, even for a blaster, its a minor perk that allows you to place the AoE just a little more precisely without annoying your party members.

Its not just damaging spells. Its area of effect spells. Thats *huge* for a class that specializes in area of effect battlefield alteration. Moreover, its been implied that enchanters and illusionists will be their own classes.
 

"This feat, which changes how you can use a bunch of powers we don't know anything about, is way too good compared to a bunch of other feats we know even less about!"

I can't be the only one who thinks this is silly.
 

ehren37 said:
Its not just damaging spells. Its area of effect spells. Thats *huge* for a class that specializes in area of effect battlefield alteration. Moreover, its been implied that enchanters and illusionists will be their own classes.
Not just implied the second preview from Hungary specified that enchantment and mind altering magic had been seriously nerfed to avoid stepping on the toes of psionics in the upcoming books. And that while it hadn't been eliminated like summoning Illusion isn't what it was in 3e.
 

Rechan said:
Yes, that's what I'm thinking.

Or at least, it's like Spell Focus: Evocation versus Spell Focus: Conjuration or Spell Focus: Enchantment. You could conceivably get them all, but you don't want to.

I wouldn't mind your option 2 there. Not everyone taking it because its generally better to focus more than spread out sure thats great, there are benefits, negatives, you make a choice.

Not being able to because um they said so is just crap.
 

ehren37 said:
Its not just damaging spells. Its area of effect spells. Thats *huge* for a class that specializes in area of effect battlefield alteration. Moreover, its been implied that enchanters and illusionists will be their own classes.

Which means one whole area of battlefield control is gone, and another set of traditional wizardly powers is also gone. And there has been zero mention of conjuration or necromancy...

I know they've called Wizards Controllers earlier on, but the implements article doesn't really mention battlefield control at all. All I'm really sure they do at this point is blast people.

And leaving out a small number of squares isn't really that great for battlefield control. There is no indication that you can alter which squares you can omit, so you still end up trapping your allies, with essentially just 2-3 squares and a combat system that supposedly will highly favor mobility. And those safe spaces will available for enemies to move into...
 

Voss said:
Which means one whole area of battlefield control is gone, and another set of traditional wizardly powers is also gone. And there has been zero mention of conjuration or necromancy..
Necromancy has been pulled out and will be the domain of a specialist Necromancer class according to an earlier preview. And according to the newest spoiler from Races & Classes summoning is entirely gone both from conjuration and clerical magic.
 


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