New Design & Development: Feats

Voss said:
OK then, I had caught that about illusions, but not necromancy. So, uh, blasting, then?
What it looks like. Out of the five example Wizarding traditions in the Implements preview only one had anything at all to do with non-blasting spells and they were said to focus on "enchanting, beguiling, and ensnaring" which seems like it's dealing with mind-affecting spells, an area Races and Classes says has been nerfed to leave a place for psionics in future books.
 

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Voss said:
OK then, I had caught that about illusions, but not necromancy. So, uh, blasting, then?

And pretty much all of Transmutation and Conjuration (except the weak summons). So, uh, most of their buffs, debuffs, and battlefield control spells should be mostly intact. From the information so far.
 

Hmm. You can look at that way, but there have been enough changes that I'm not comfortable with the assumption that anything not mentioned is done the 3.5 way.

I'd rather get the information and say, OK, this is confirmed. So far, for wizards, thats just blasting.

Plus I'm very certain that 3.5 buffs aren't going to be the same in 4E. It doesn't fit with the other information we're getting.
 

They took out summoning?

I don't want to buy a rowboat that when I get a supplement it means I can strap on an outboard motor.

I want to buy the Miami vice speedboat with a couple of uzis and when I get a supplement I'm strapping on a mini-gun and some rockets.

I really hope they mean they took out the open ended summoning spells like Gate or planar ally, but are keeping in things like monster summoning 1+.

If the wizards choices end p being I hit you with fire now, oh and next round some fire, and then I'll mix it up and add some fire I'll be very disappointed.
 

Hmm. You can look at that way, but there have been enough changes that I'm not comfortable with the assumption that anything not mentioned is done the 3.5 way.

True. They did designate wizards as controllers though, and then spelled out that controlling would involve reshaping the battlefield, walls, ect. As the only controller currently in the game, I think we can assume wizards have these powers as well.
 


HeavenShallBurn said:
According to Races & Classes it's entirely gone. They also removed all alignment based spells from the cleric at least until some future round of supplement maybe brings them back.

Dang, is this just a symptom of an overarching problem?

I'm somewhat worried that whenever they came upon an issue that they had a problem with they just removed it instead of fixing it.

My pre-order is already in so they are getting my money, but take out too many options and I wont want to run or play the game.
 


neceros said:
Actually, they've said that Summoning won't be in PHB1. Where did I read that?

http://www.enworld.org/showthread.php?t=212851 : Under "Cleric".

Not sure if that means from the whole game or not, but there it is.

Ah so it might not be that summoning is gone but that clerics in particular can't summon. I can live with that if wizards, warlocks, and when they make them druids can summon, and since the psion will eventually be in I want astral constructs(about the only reason I played psions)
 

To be blatantly honest, I'm not exactly unhappy they got rid of summoning.
Considering my current party has a dedicated summoner, nothing is quite as 'fun' as waiting for him to figure out what his 10+ Dark mantles and 2 dire apes are doing while I wait my next turn.

If/when they do bring summoning back, I hope they're limited to just one critter at a time to avoid that particular issue.
 

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