New Design & Development: Feats

KingCrab said:
My campaign setting might not even contain wyverns. It doesn't make much sense then that this ability (that has nothing to do with wyverns in a world where wyverns don't exist) is named after them.
Hasn't stopped people naming stuff after dragons, phoenixes and unicorns in this world... :p
 

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Scholar & Brutalman said:
Golden Wyvern Adept is a bit of an odd man out in these four. Why is it a feat rather than a Wizard class ability? In contrast the other three feats are very generic. I could see any character wanting to take them.
I believe from everything I've read that it is likely that class abilities are things you DO whereas feats modify things you do so you are different from other people of your class.

So, rangers might have a class power called Spring Attack that you activate as a full round action that lets you make a move, attack, the move again.

There might be a feat that lets you move 1 square further whenever you use any of your ranger powers.

All rangers can move around easily and get in attacks. You are just a little faster than most.

Just like with the above feat, you are a wizard, you are able to blast an area around you. However, due to your dedication to the ways of the Golden Wyvern, you are able to avoid your allies.
 

Did anyone else catch the implication that Two-Weapon fighting is going to be a class specific ability? What the heck kind of sense does that make? Man, yet another edition I'll have to houserule that stuff to make it palatable.
 

Terramotus said:
Did anyone else catch the implication that Two-Weapon fighting is going to be a class specific ability? What the heck kind of sense does that make? Man, yet another edition I'll have to houserule that stuff to make it palatable.
Just because it's a class ability doesn't mean only one class will have it. I'll be surprised if rogues, rangers, and fighters don't all have access to two-weapon abilities. Maybe they'll even have different kinds of two-weapon fighting.

Yeah, single-class wizards probably won't be able to learn two-weapon fighting. Who cares?
 

Gloombunny said:
Just because it's a class ability doesn't mean only one class will have it. I'll be surprised if rogues, rangers, and fighters don't all have access to two-weapon abilities. Maybe they'll even have different kinds of two-weapon fighting.

Yeah, single-class wizards probably won't be able to learn two-weapon fighting. Who cares?
I don't even care if it is restricted only to rogues and rangers. I found that 3rd edition muddled the classes way too much as it didn't matter what class you were anymore, just your build. It might have been classless for all it mattered.

I think of two weapon fighting as being something appropriate for the rogue and rangers of the group, not the fighter who wears full plate.
 



Cadfan said:
It IS a wizard class ability, its just one that uses a feat slot.

Its a feat that provides benefits to wizards using wizard powers. Now, nothing in the feat says "only wizards may take this," but if you aren't a wizard and haven't got wizard powers, it doesn't do anything for you.

Also, with it being a feat, that Warlord who grabbed some wizard powers through multiclassing needn't take yet another wizard (level/power) to gain this ability. He can take it as a feat and not (presumably) lose out on another warlord power choice.

Sure, it'd be sub-optimal compared to a single class wizard with more area powers, but them's the breaks.
 

I wonder at the terms "combat advantage" and "action point."

"Combat advantage" seems to be catching someone flat-footed. Probably a better name for it, really.

I know other RPGs have had "action points," but it'll be interesting to see how much of a role they play in D&D. Maybe they're used for per-encounter abilities?
 

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