New Design & Development: Feats

Najo said:
Still doesn't work for me if wyverns or gold aren't in my game.
If gold isn't in your game, then you've got more problems. Why aren't you complaining that everything has a Gold Piece value? And all treasures have GP listed? Because that's not in your campaign!
 

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Merlin the Tuna said:
I didn't think about it at first, but it is nice to see Wisdom showing up for Wizards.
Indeed. Though we should also bear in mind that in 4e, the ability bonuses are higher because there are no penalties. A 10 Wisdom gives a +3 bonus. For for this feat, a high wisdom is nice, it's not neccessary to take the feat in the first place.
 

Atlatl Jones said:
Indeed. Though we should also bear in mind that in 4e, the ability bonuses are higher because there are no penalties. A 10 Wisdom gives a +3 bonus. For for this feat, a high wisdom is nice, it's not neccessary to take the feat in the first place.

Debunked.
 

JosephK said:
Imo, it'd be a huge shame if they sacrifice character diversity on the alter of role-conformity :/

I have a feeling you may be on the ball here.. you will be forced to muticlass to gain some abilities that should be feats.

If someone wants to play a duel warhammer fighting cleric of the god of war.. they should be able to learn it with a feat, not buy being forced to take levels of rouge or ranger.
 


I really liked the crunch. Across the board improvement. Take the spell sculpt, I could definately see more use from that then the complicated (ok, for my players) and overrestrictive metamagic in the PHB 3rd.

But the name of that feat, and even the tone of that article (we decided to make things more restrictive and feats crappy), just not good. Maybe the GWA will make more sense in context, but still...

Maybe I will just play with the SRD.
 

sidonunspa said:

Can't be bothered to track it down. I am sure someone else has it at their fingertips. But I am happy to summarize:

Deriving the stats from the skills listed on the Spined Devil card created this rumor, and indeed, the math "matches up."

But the math also "matches up" if you use the normal ability score modifiers + 1/2 Level, which happens to be the much more likely formulation for skill bonuses.
 

Najo said:
Still doesn't work for me if wyverns or gold aren't in my game.

well there is an easy way to fix this...

copy and past the SRD when its out and rename the feats you want to rename (which I have a feeling will en dup being quite a few for my home games)
 

Najo said:
Still doesn't work for me if wyverns or gold aren't in my game.
Wyverns don't exist in the real world, either, still we have people using the name.

What do you do with the monster "Wyvern" or the monster "Unicorn" if you don't have them in the game? What happens if an player accidently makes an in-game reference to a creature of our mythology that doesn't exist in your game? Is it possible it still exists as a purely mythological (but not really existing) creature?

Maybe Wyverns do not exist as a creature, but the name is actually a Draconic word for something totally different (maybe an ancient wizard academy, and "Gold" refers to certain disciplines taught by the academy?)
 


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