Rechan said:And I say that it's the same.
Every time someone says gold or GP it breaks the immersion.
How may monsers have DR/Silver? How many things in D&D reference Silver? Hell, there are silver dragons. And if you don't have Silver in your campaign, MADNESS.
But I as a DM can easily control the elements I am using. The elements in the hands of the players is going to effect the game atmosphere more. Those elements need to be setting generic in the core books as much as possible, otherwise everytime the player's refer to those abilities they are breaking the immersion, if even on a small level.
With silver, for example, I can replace silver with whatever valuable I wish. Tell my players as such, and replace silver DR on the monsters. Like, swap iron in place of it for example.
With feats, and other class powers, the players are using it. Changing the names confuses them or makes it hard to communicate. So that means I am stuck referencing wyverns and flying monkeys and tiger style, when maybe my world is the land of undead bugs and bug like faeries and there is no wyvern, flying monkey or tiger style anywhere in my game.
It would be like having a power called Songbird Strike or Drifting Rainbow Acolyte. Both of which color my setting more so than any other aspect of the rules, because I can't choose to include them or not.