New Design & Development: Feats

I think everybody should be able to summon or create creatures:
Cleric: a divine ally
Druid: animals
Wizard: planar creatures similar to what they currently have
Warlock: fey/devils/shadowfell creatures
Illusionist: illusionary monsters
Necromancer: undead

I also think that mitigating the choices is a lot better here. So that for instance it would be a summon dire rat spell, period. Not a summon this that and this and that- then you choose out of the list. That takes too much time. If the wizard has a "summon fiendish dire rat" spell then that is what he does. There would definately be some benefit here for simplifying. Throw the abbreviated stat line in the spell and you have a very nice spell description.
 

log in or register to remove this ad

Stogoe said:
Dr. Akward, that's wrong. They were designing 4e for over two years before the announcement.

People just think it's 'hasty' because WotC kept it so tight a secret for those entire two years.
People think it's hasty because here we are, 6 months from release, and they still haven't worked out the core systems enough that they feel like they can pass them on to trusted 3rd party developers.

Also, part of the development of 4E was writing books for 3E like Bo9S. I'm not sure that really counts. I don't know when they sat down and said "okay, we've run a few test cases in 3E, now let's actually draft a core system," but I bet it wasn't in 2005.
 

Dr. Awkward said:
People think it's hasty because here we are, 6 months from release, and they still haven't worked out the core systems enough that they feel like they can pass them on to trusted 3rd party developers.
I think most of the core system has been worked out, it's the fine details they're fixing at this point.
 

Remove ads

Top