I really do NOT like their idea of how to "simplify" gameplay.
In this case, they give the Paladin the ability to cause all kinds of effects - increasing AC, healing, an ability that you can click to interrupt spellcasting
- but in order to keep things manageable, they appear to be strictly tied to hitting something in combat.
That way, the idea presumbaly goes, you're reminded to use it whenever you make an attack, and don't have to keep track of how many spell slots, or uses of positive energy, or whatever, you have left, because it's automatically tied in to just one ability (smite) that you need to keep track of.
Aside from the fact that in play, this actually promises to be a lot more complicated than 3.5 (more special abilities, more complexity - duh), what bothers me is the issue of whether you'll be able to use any of these newly-acquired magical abilities outside of combat, or independently of swinging a weapon - and if not, why not? (aside from the desire to keep things "simple" from a mechanical point of view) Frankly, the thought that now you can boost AC, heal at range and exercise mind-control or compulsion magic - just as long as you're smiting something while you do it - strikes me as completely idiotic.
In this case, they give the Paladin the ability to cause all kinds of effects - increasing AC, healing, an ability that you can click to interrupt spellcasting

That way, the idea presumbaly goes, you're reminded to use it whenever you make an attack, and don't have to keep track of how many spell slots, or uses of positive energy, or whatever, you have left, because it's automatically tied in to just one ability (smite) that you need to keep track of.
Aside from the fact that in play, this actually promises to be a lot more complicated than 3.5 (more special abilities, more complexity - duh), what bothers me is the issue of whether you'll be able to use any of these newly-acquired magical abilities outside of combat, or independently of swinging a weapon - and if not, why not? (aside from the desire to keep things "simple" from a mechanical point of view) Frankly, the thought that now you can boost AC, heal at range and exercise mind-control or compulsion magic - just as long as you're smiting something while you do it - strikes me as completely idiotic.