Charwoman Gene
Adventurer
Hussar said:Something to not forget here as well is that not all paladins are LG anymore.
In the PH, paladins are Lawful or Good.
The rest is in the DMG. Makes me happy.
Hussar said:Something to not forget here as well is that not all paladins are LG anymore.
Traycor said:Wizards has stated that high level characters will be just as simple to make and to play as low lvl chars. My guess is that lower lvl smites will be overwritten by the higher smite and take their place. Thus the players has to decide which smiting ability they like best.
Hard choices in character progression: Win!
Most combat only lasts 5-6 rounds. If a paladin has 10 per-encounter smiting abilities then they would smite every time they attack, including AoO's. That would be plain silly.neceros said:That would be horrible.
I agree that there needs to be a choice in battle. However, I want previous abilities open to later levels to pick and choose.Traycor said:Most combat only lasts 5-6 rounds. If a paladin has 10 per-encounter smiting abilities then they would smite every time they attack, including AoO's. That would be plain silly.
But an upgraded smite that superceded the previous would be excellent. It would force the player to continue to make tactical choices about when to use the ability in every combat, even at higher levels.
neceros said:Originally Posted by Traycor
Wizards has stated that high level characters will be just as simple to make and to play as low lvl chars. My guess is that the higher lvl smites will over right the old smite and take its place. Thus the players has to decide which smiting ability they like best.
Hard choices in character progression: Win!
That would be horrible.
It's not that he's doing it while he's hitting something with his sword. It's that he's doing it because he's hitting something with his sword.D.Shaffer said:So let me see if I have this straight.
A paladin who heals his allies by saying a prayer=Fine
BUT...
A paladin who heals his allies by saying a prayer, while hitting something with a sword=Lame?
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Sammael said:This is not how those abilities are described. At all.
But wouldn't the gods prefer a Paladin doing his job and killing Evil for Good, or Good for Evil (etc.)? So his "prayers" are weapon strikes. Makes sense to me.Bishmon said:It's not that he's doing it while he's hitting something with his sword. It's that he's doing it because he's hitting something with his sword.
I personally like the idea of limiting what smite the player has. One paladin will be different from the next if they are forced to pick and chose between balanced abilities. I'm sure if such is the case, a paladin would have the option of taking a new smite or reverting to an old one ever few levels.neceros said:I agree that there needs to be a choice in battle. However, I want previous abilities open to later levels to pick and choose.
A better scenario would be to limit one smite per creature, or something similar.
BryonD said:And I'd have a problem with that also.
But being able to harness the mystic energy in a smite to cause some other effect is not the same as being restricted to smite energy as the only way to get there.
What you have described is not what I said.