Counterspin
First Post
Gearjammer - You're wrong. Paladins in WOW are one of only two classes that can fill any of the three main roles, and only one of those is healing. I'm afraid that conception of paladins is not the one in WOW. Try again.
Mourn said:Not true. MMOs existed for a decade before WoW, yet they never reached mainstream popularity until one with the right mechanics and gameplay balance came along.
Njall said:Ok. So, from a purely mechanical PoV you consider a munchkin mechanic the paladin's ability to attack for double damage and heal a single ally, but you're ok with the ability to smite for double damage, heal all your allies in range and damage all your enemies, too? Maybe we just don't agree on what's "munchkin"![]()
Mourn said:Wait a minute.
Did you seriously just claim that character advancement, gameplay, and combat are NOT mechanical systems that are subject to balance?
Gearjammer said:I meant that class mechanics weren't a huge part of it. At release, many class mechanics didn't work very well either through bugs or design decisions. It took them the better part of a year to hammer those out.
Skaven_13 said:Everquest had mainstream popularity until WOW came along.
Counterspin said:Gearjammer - You're wrong. Paladins in WOW are one of only two classes that can fill any of the three main roles, and only one of those is healing. I'm afraid that conception of paladins is not the one in WOW. Try again.
I agree that the "boosting ally's AC" smite is kinda cumbersome. I'd rather have it impose a -2 to the enemy's attack. That's why I posted my variant smiles on page 11.broghammerj said:I have read through about 85% of this thread so I may have missed it, but I have two concerns regarding these smites.
1. Speed and complexity of game play. Doesn't boosting everyones AC add to the same confusion of multi buff spells that will be in effect such as bless, bard abilities, etc? Wasn't this a problem with 3E in remembering all these bonuses in combat.
2. I hope laying of hands is not sacrificed for the healing smite. I have used laying of hands to save a mayor from an assassination attempt by a band of rogues and to heal an NPC who's death would have really sabotaged a plotline. If I can heal these individuals by simply electively "missing" my smite attack then I will be really annoyed.