New Developer - Peter Schaefer

Just played Exalted and it was a blast!* So yeah, this is a good thing.

*Any game that gives me bonus success dice for describing a cool action is a really good game! :D
 

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Varianor Abroad said:
Just played Exalted and it was a blast!* So yeah, this is a good thing.

*Any game that gives me bonus success dice for describing a cool action is a really good game! :D
And i called it Bull "shot"-ing for bonus points. I want the terrain down on the battlement for both sides to plan around and account for, not just have it spring into being to benefit a character.
 

frankthedm said:
And i called it Bull "shot"-ing for bonus points. I want the terrain down on the battlement for both sides to plan around and account for, not just have it spring into being to benefit a character.

Not to hijack the thread too far, but why are these mutually exclusive. I like the idea of the terrain being predefined, and being something for both sides to take into account---and for giving props to players finding cool ways to make use of said terrain.
 

Hm, so this is why they're apparently including daiklaves in 4E....

20070816b_drdd_2med.jpg
 

mhensley said:
The new developer who just starting working on 4e is Peter Schaefer. Looking at his past credits-

http://www.pen-paper.net/rpgdb.php?op=showcreator&creatorid=11236

Is it a good thing or a bad thing that his major writing gig previously was for Exalted?

That list is significantly out of date. A current version would have 3x as many credits. On the other hand, your immediate impression is correct in that the majority of my work was on Exalted 2nd Edition, so make of that what you will.

And... um... hi!
 

Hi, inkmonkeys! Please to infuse as much of Exalted's "PCs are badasses who can change the world" zeitgeist into D&D as you can. Or we'll have to kill you.
 

Mouseferatu said:
Not to hijack the thread too far, but why are these mutually exclusive. I like the idea of the terrain being predefined, and being something for both sides to take into account---and for giving props to players finding cool ways to make use of said terrain.

I'll hijack for ya ;) I'm currently playing in two 3.5 games. One DM has a large collection of brick-a-brack.

I've noticed in the game where terrain is defined by actual pieces on the board that I take advantage of that terrain WAY more. In fact it's become one of my shticks. And I think it is because that DM has a larger collection of miniature "terrain" and miscellaneous debris, which I visually see and thus try to think, "what can I do with that barrel/ladder/table?". That DM has also shown a willingness to push the limits when it comes to what a character can do, so maybe they go hand in hand.

[/hijack]
 

Mouseferatu said:
Not to hijack the thread too far, but why are these mutually exclusive. I like the idea of the terrain being predefined, and being something for both sides to take into account---and for giving props to players finding cool ways to make use of said terrain.
But when it seems like whatever small object/terrain feature i need at that moment for bonus dice is simply waiting in hammerspace, it feels a bit incredulous, at least IMHO.

Over the top Wuxia could be fun, but IMHO The default to Solar level power was more than I wanted in a character I play. Starting potent is nice, but to me the Game felt handed to the character on an Orichalcum platter. Plus the game book's way of saying "You are soo kewl" in various ways grated my nerves.
 
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inkmonkeys said:
And... um... hi!
Hi! Please make 4E very, very good! But then, Exalted was very, very awesome! ;)

(does this mean, that we get the Iron Exaltation of D&D in 4E? And what's the name for Wyatt's work?)

And... I've visited the pen-paper.net credits-page and... the link to inkmonkeys.net is either outdated, or your website was hijacked by viagra-selling hackers.

Cheers, LT.
 

frankthedm said:
But when it seems like whatever small object/terrain feature i need at that moment for bonus dice is simply waiting in hammerspace, it feels a bit incredulous, at least IMHO.

Over the top Wuxia could be fun, but IMHO The default to Solar level power was more than I wanted in a character I play. Starting potent is nice, but to me the Game felt handed to the character on an Orichalcum platter. Plus the game book's way of saying "You are soo kewl" in various ways grated my nerves.

I can see both those points. I'm not a huge wuxia fan myself, except in very measured doses.

But I don't think either of those points is an argument against a "stunt" system. It seems more like an argument against

A) The power level of the game, and/or

B) A GM who ran the stunt system far more liberally/free-form than you'd have preferred.
 

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