New Developer - Peter Schaefer

Mouseferatu said:
B) A GM who ran the stunt system far more liberally/free-form than you'd have preferred.
I'm not familiar enough with Exalted to know without checking: what is the default "morphic trait" (to use the D&D planar term) for stunting assumed by the book? How much can the player alter the world with description?

In any case, it would be easy enough for any particular group to stay in their own particular comfort zone. Stunting should work just fine (if just a bit more difficult) even in a game where the player has aboslutely no direction over the environment (except through his character, of course).

Also, I think it should be possible to apply stunting to genres other than crazy over the top wuxia action. Again, it might be easier for crazy action, since there it's intuitively clear that crazy attacks work better, but I think you could encourage the players to reinforce any sort of atmosphere by rewarding them with bonuses when they do.
 

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Yeah, welcome and congratulations!

Regardless of the style of Exalted, and whether a player prefers it or not, that's not D&D. So, if we get cooler stunts and terrain and ways to encourage, excellent. Plus whatever else Mr. Schaefer brings to the table bears looking at. :)
 

hong said:
Hi, inkmonkeys! Please to infuse as much of Exalted's "PCs are badasses who can change the world" zeitgeist into D&D as you can. Or we'll have to kill you.

Aaaaaaaaaaaa please don't.

I just want to kill some goblins.

(But not twenty.)
 



Well Mearls started with some WoD stuff. so I guess 4E will be all moody and bleak.

Not.


Seriously, a good writer can handle a change in system. How about we wait and see.
 

This really is the first thing that's got me interested(in a positive way) in D&D 4e. I like Exalted, and hope many of it's aesthetics are incorporated into D&D. In fact in another thread I commented this was the vibe I was getting from it. Now onto the coimments in this thread...

Exalted's stunts don't let you "morph" the surrounding terrain, unless you have some type of charm or sorcery to accomplish this with. In my experience they allow a player to pull of a cool move by interacting with the terrain, an opponent, etc. and instead of being penalized for it, they are rewarded. An example would be running up a wall(that has already been described) and flipping over your opponent to do a vertical slash across his back. In D&D you're DM might(because everyone runs their game different) use a move action and make a jump check(basically penalizing you for not just full attacking), which if succesful allows you to make the attack roll with a +2 flanking bonus or something to that effect. The +2 doesn't seem that great when you realize to get it you have to spend a move action and risk falling on your butt in the middle of what should be a cool fight.

In Exalted it's the fact that you're into the combat and trying to make it exciting. In the end the run up the wall and backflip serve no real purpose but to look cool, so why be penalized for it. Exalted's philosophy is more...here's a bonus die or two for keeping the combat dynamic.

As for the wuxia...Exalted isn't exactly wuxia, it certainly takes inspirations from it like for the actual names of the charms and the celestial beauracracy. IMHO it's world(especially the Blessed Isle) is closer in feel to an ancient western world setting like Rome, though I guess an argument could be made for a persian-like empire as well, at the starting decline of it's power. INn fact I would argue Exalted is like D&D in this aspect, it really is it's own type of beast. YMMV of course.
 



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