Feeroper
Explorer
I am new to DMing in general, and will be DM for a group of new players in a couple weeks (4e), so i want to make a good impression on them for the game.
When you are running an adventure, and the PCs are in a dungeon, how much of that dungeon do you have pre drawn vs how much is done at the table on the fly (like on a wet-erase battle mat)?
Also, for the ofiicial published adventures, do you go into the the encounter layouts in the adventure guide and recreate the grid needed for said encounter (for the ones not included on a grid map in the module package) on 1 inch graph paper or something else ahead of time? Or is that done on the fly?
I am not sure how much to reveal to the players at a time. I was flipping throughthe Keep on the Shadowfell adventure guide, and it had an intricate map of the floor layout for one of the floors and of course it is riddled with different encounters that the players may walk into, depending on where they go. If I was running that game, would I need to draw out the entire floor plan on graph paper (as it is not included with the other maps for that adventure)? Or do I just stick to descriptions of where the PCs are, and only build/draw out the relevant area when they come across an encounter?
Sorry for all the questions, Im a little overwhelmed and confused. I just want to be prepared when I run my first game next month, and Im not sure how to approach a dungeon layout.
When you are running an adventure, and the PCs are in a dungeon, how much of that dungeon do you have pre drawn vs how much is done at the table on the fly (like on a wet-erase battle mat)?
Also, for the ofiicial published adventures, do you go into the the encounter layouts in the adventure guide and recreate the grid needed for said encounter (for the ones not included on a grid map in the module package) on 1 inch graph paper or something else ahead of time? Or is that done on the fly?
I am not sure how much to reveal to the players at a time. I was flipping throughthe Keep on the Shadowfell adventure guide, and it had an intricate map of the floor layout for one of the floors and of course it is riddled with different encounters that the players may walk into, depending on where they go. If I was running that game, would I need to draw out the entire floor plan on graph paper (as it is not included with the other maps for that adventure)? Or do I just stick to descriptions of where the PCs are, and only build/draw out the relevant area when they come across an encounter?
Sorry for all the questions, Im a little overwhelmed and confused. I just want to be prepared when I run my first game next month, and Im not sure how to approach a dungeon layout.