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dco
Guest
Depends, if there is only travel involved you can describe it in one go until they have an encounter (social or a fight), reach a town or a road inn. If time is important make them roll the dice to see how fast they travelled.
You can also be more concise and describe what the see each day, let them make some rolls of riding, survival...ask them how they pass the night, if they want to do something like hunting or searching for herbs, etc. This is better if you let them roll one random (or not) encounter per day (nothing, enemies, social, natural obstacles...) on a table you have prepared. Good also if the players are searching something or if your adventure is a sandbox and there are adventure sites they can find.
In any case try to make things interesting and if you see the players get a bit bored throw an encounter, that usually gets their attention.
You can also be more concise and describe what the see each day, let them make some rolls of riding, survival...ask them how they pass the night, if they want to do something like hunting or searching for herbs, etc. This is better if you let them roll one random (or not) encounter per day (nothing, enemies, social, natural obstacles...) on a table you have prepared. Good also if the players are searching something or if your adventure is a sandbox and there are adventure sites they can find.
In any case try to make things interesting and if you see the players get a bit bored throw an encounter, that usually gets their attention.