Hi all, I'm planning a game soon but I've never DM'd, and rarely played dnd. I have three interested players, one who's played alot but has a surprising number of rule misinterpretations, one who's never played before. and one who played a long long time ago. I'm familiar with the rules of the game, but I haven't played much and have very little DMing (or storytelling) experiance. I learned under 3.0 edition (but only played for a month or so), and recently borrowed the 3.5 main books + MM 1, 2, & 3.
The kind of game I want to run (at first at least) is purely combat. Just a dungeon with goblins and lots of dice rolling hack and slash. I've told the players this, they all know what to expect. My plan is to have minimal story at first, and then just let the rping evolve to a level the group is natualy comfortable with (my be alot, may be none at all). Though I doubt we'd be entertained with nothing but senseless mechanics for long period of time, it seems easier to start with the basics, and once those are down, let the more elaborate stuff come later.
So I ask thee newly fellow forum mates: any advice? Any rule suggestions or trip ups you see coming along? Also, how does one go about designing a dungeon, and what level of encounters should I throw in? It seems like 5 cr 1 encounter and then a rest would be really boring, but can 3 level one characters survive a cr 2, 3 or 4 encounter? Oh and I skimmed the new books, and found very little different from 3.0. Is there any glaring gamebreaking differnce between the two, besides a few tweaked spells and a different kind of DR?
The kind of game I want to run (at first at least) is purely combat. Just a dungeon with goblins and lots of dice rolling hack and slash. I've told the players this, they all know what to expect. My plan is to have minimal story at first, and then just let the rping evolve to a level the group is natualy comfortable with (my be alot, may be none at all). Though I doubt we'd be entertained with nothing but senseless mechanics for long period of time, it seems easier to start with the basics, and once those are down, let the more elaborate stuff come later.
So I ask thee newly fellow forum mates: any advice? Any rule suggestions or trip ups you see coming along? Also, how does one go about designing a dungeon, and what level of encounters should I throw in? It seems like 5 cr 1 encounter and then a rest would be really boring, but can 3 level one characters survive a cr 2, 3 or 4 encounter? Oh and I skimmed the new books, and found very little different from 3.0. Is there any glaring gamebreaking differnce between the two, besides a few tweaked spells and a different kind of DR?


