Mechanimal
Explorer
I hope this is in the right section; so here goes.
I'm very new to DMing, and have a campaign I've been working on recently, with only one session in it thus far. It's loosely based on some Dark Sun cosmology, but most is my own creation, only taking out of this setting because I love it so much. Anyhow, it's more NPC advice and the concept of twisting my story that I need help on.
Thus far, these events have happened:
My ideas so far, are to turn the dwarf (eventually) into an enemy, when the characters unfold, through clues, the true nature of the halflings, and why they've been raiding. Though I haven't decided much behind this. I think maybe the dwarf could kill the halfling before they get enough advice, and then later lead the party into some ambush, where they find the true meaning, if they don't realize his intentions in time.
Hopefully someone can help with some advice; or, if you need more information before you can make a judgment, please ask.
Thanks for anyone that has the time to critique the little bit that I have, or offer some future suggestions/ideas/advice.
I'm very new to DMing, and have a campaign I've been working on recently, with only one session in it thus far. It's loosely based on some Dark Sun cosmology, but most is my own creation, only taking out of this setting because I love it so much. Anyhow, it's more NPC advice and the concept of twisting my story that I need help on.
Thus far, these events have happened:
- Party lands in Athas, due to some error with magic mirrors, forcing two parties to the land, forcing them to team up, eventually.
- Walk the sands for a while, running into a Dwarf riding a caravan with two camels.
- Offers party a ride, tells them small details about the land, such as the halfling raiders being a big part as of late. They also are apparently "cannibals"
- They outride a sandstorm, to find brief safety in a watchtower/palisade-like building.
- It's later raided by some halflings, pushing them to fight from the tower, and later, down below.
- They capture the "leader" of the halflings
- Also, there's something of a "sewer grate" thing in the building that hasn't been opened yet.
My ideas so far, are to turn the dwarf (eventually) into an enemy, when the characters unfold, through clues, the true nature of the halflings, and why they've been raiding. Though I haven't decided much behind this. I think maybe the dwarf could kill the halfling before they get enough advice, and then later lead the party into some ambush, where they find the true meaning, if they don't realize his intentions in time.
Hopefully someone can help with some advice; or, if you need more information before you can make a judgment, please ask.
Thanks for anyone that has the time to critique the little bit that I have, or offer some future suggestions/ideas/advice.