The Grassy Gnoll
Explorer
If over time you find that the PC with super high PP is giving the party an advantage such that the adventures become narrower in scope (always spotting lurking critters, always spotting traps, always spotting secret doors, whatever), then adjust.
There are three pillars and if the only way as a DM you can add challenge or surprises is via loading up on the combat pillar it becomes - for me - unbalanced. If the Exploration pillar is essentially composed of auto successes all the time, you need to amp up the Interaction and Combat side. Or you can adjust the difficulty of spotting hidden things and balance it out a bit.
It's not cheap. It's making it a challenge and fun. Always spotting traps means you'll never use them which ultimately robs the character of his special talent in the long run.
There are three pillars and if the only way as a DM you can add challenge or surprises is via loading up on the combat pillar it becomes - for me - unbalanced. If the Exploration pillar is essentially composed of auto successes all the time, you need to amp up the Interaction and Combat side. Or you can adjust the difficulty of spotting hidden things and balance it out a bit.
It's not cheap. It's making it a challenge and fun. Always spotting traps means you'll never use them which ultimately robs the character of his special talent in the long run.