New Dragon Article: Ecology of the Fire Archon

TwinBahamut said:
It is a use in real mythology, though, so it is a valid use.
Right, and mythology is treated so well in D&D. Like a race of scaley, half-snake medusa and minotaur instead of a single one. And Gorgons are petrifying-gas breathing metal bulls. But that's valid because it's just always been that way in D&D, right?

Elves are also those things that help build shoes. So why are they tall guys who like magic?

It's in mythology, so it's valid; where are my Cobbler Elves in the PHB?

Also, Gnostic Christianity is rather commonly referenced in other fiction.
Aside from Xenogears, where?

Well, The Chronicles of Narnia has traditional Dryads, and the novel Magic Kingdom for Sale - SOLD has a Dryad or two. Not to mention the fact that one or two Dryads must have show up somewhere in the Xanth novels. These books are not exactly obscure, so I would say that "most people who read fantasy" is rather appropriate.
So unless they've read those three series, they don't qualify as "Most people who read fantasy"?
 

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Kamikaze Midget said:
Well, they were kind of lame. I mean, they're human-intelligent creatures presumably of complex society who spend all their time....walking up to things and punching them after being summoned by wizards.

Yes, but the point of elementals (IMHO) was that they are not-human, a fire elemental is fire "incarnate" a earth elemental is living earth, etc.they can have 10 int but thier intelligence is not human at all, and I don't even think they have a society,not one comparable to ours at least (and why should have? They are immortal, don't need to eat, or to reproduce, or any other material need, for what we know they don't even have the need, or the ability to learn new things. Why they would need a society for? The point behind elemental is that they are not human, they are alien, this fire archons? they are a little too human-like for my taste, they are essentially orcs, fire orcs, that blow up when they die. it is just another race the PCs can fight. oh-hum. :\

And about "punching you after being summnoned" how that behaviour is different from that of any other summoned creature?
 

TwinBahamut said:
It is a use in real mythology, though, so it is a valid use. Also, Gnostic Christianity is rather commonly referenced in other fiction.

But their D&D use is removed from their mythological roots. In D&D, they're lawful good (basically, the paladins of the Outer Planes), and in mythology they range from good guys to the most vile beings you could ever conceive of. Evil serves the Demiurge, just as good does, so D&D archons are too limited to properly represent that mythological archetype. Breaking them down into unaligned beings that were created by the Primordials to serve their will makes them fit even better with their original conception.
 


Mourn said:
Because sidhe live in mounds in the earth, which is where the name is derived from. Not really celestial elves if you read the real mythology.

Since when have the 4e creative team seemed at all interested in the meaning of words?

Mourn said:
Sounds like a creative limitation to me.

Could you explain exactly what you meant by this statement? I'm intensely curious.
 

Kamikaze Midget said:
You can buy into the idea that Archons are Warriors from the Mountain of Heaven and Slayers of Demons without having to buy into the Great Wheel, Planescape, or any of that. Like how demons and devils are different variations on fiends (one is a rapacious destroyer, one is a subtle manipulator), perhaps Archons and, say, Devas are different variations on Angels (one is a warrior-caste of aggressive angels, the other is more of the "watcher and protector" type).

You don't need any kind of generic or alignment-based angels to keep Archons as Warriors from the Mountain of Heaven.

Actually, I need two things.

One, I need "the Mountain of Heaven" in my cosmology. Now, it might be there, but it might not.

Secondly, I need to have to draw a distinction in my campaign between "Angels" and "Archons." In 3e, "angels" are generic good outsiders who can enter all the "good" planes. Archons are specifically lawful good outsiders from one particular plane.

Now, you may find "archons" more evocative than angels, but I see angel as pretty generic and capable of encompassing all that was implied by Archons.

Kamikaze Midget said:
Ever read the Bible? Tongues of flame, halos of light, wheels of fire, creatures with swords coming out of their mouths, four-headed chimerae? This is some of the inspiration for the Archons (the Egyptian deities also figured into it, I'm sure).

Guardinals are pretty solidly animistic avatars of good, but Archons have a much stronger tradition of mythic excellence in the various Judeo-Arabic-Christian angelologies. This could have been expanded on, honed tighter, and made more clear, just like the idea of "devils are the corruptors" are being made more clear.

Strangely enough, yes. And I don't recall ever seeing the word "archon" in it. I recall a fair number of references to things you're talking about, and they're all called "angels."

Kamikaze Midget said:
Not especially, if you follow the trail of the word. It means "ruler" in Greek, and was later adopted in certain forms of Judeo-Christian-Arabic angelology with awkward angel titles like "Heirarchies" and "Principalities."

The key word there, as far as I'm concerned, is "angelology." As in "the study of angels."

Which is what I was saying. Mythologically, "archon" isn't truly a distinctive category from angel. Whatever distinction it possesses in D&D is a result of its use to date - mostly as a part of the Planescape setting (more on that below). It's kinda like the distinction between "demons" and "devils."

Unpronounceable? Like the Ixitxachitl? I oughtta slap you silly for such an absurd hyperbole. If you're more interested in conversation, come on down to the level of rational discussion, and tell me, briefly, how you would pronounce that word?

Betcha there's a better than 1-in-20 chance you'll get it close enough to right to not matter.

"Archon" is almost as hard to pronounce in English as "Chvarog" is (that's ARK-on, for those asking).

That word is "ish-it-SHACH-ittle," and the reason I brought it up was intentional hyperbole. It was, however, in the AD&D (1e, that is) Monster Manual, so it's not totally inappropriate. It's the ultimate example of nonsensical spelling in D&D. It's not even, IIRC, made up - it's just an Aztec word.

I'm guessing the word would be pronounced "Chuh-VAR-og," but maybe it's "Kuh-VAR-og." The point is that it's pretty untypical in english to type the letter combo "chv." Maybe I can suss it out, but it's far from standard.

So yes, I freely acknowledge the hyperbole inherent in the ixitxachitl example, but my point was that simpler is better.

Kamikaze Midegt said:
Did I mention PS anywhere?

No, my argument has a lot more to do with the fact that Wizards just quite frequently blows at coming up with names, and that the old concept of Archons was not so goofy as to be un-salvagable if they applied the same logic to this as they did to the rest of the monsters.

Obviously, they didn't think it worth their time or effort.

Obviously, they need every cool name they can get.

Obviously, this leads to descisions that are kind of dunderheaded in my opinion, including "Archons are now artificially created elemental people" and "Dryads are now mini-treants."

I would not, necessarily, make the same arguments for the guardinals, or the eladrin, or the Great Wheel, or Sigil, or anything else having to do with the old editions' cosmology.

So don't mischaracterize my argument.

I was not intentionally mischaracterizing your argument. As far as I can recall, the first separation I'm aware of in D&D between "Angel" and "Archon" originated with Planescape. That's irrespective of their original uses in Judeo-Christian mythology, where, IMO, it's pretty hard to get a solid read.

So I regard the specific differentiation of Archons as distinct from Angels as being derived from Planescape. Personally, I'd have no problem with keeping them separate. I would also have no problem combining the concepts and making use of the "lesser" name for another concept in game.

It sounds to me like you're saying "Where WotC changes things I like, I'm not going to object, but when they change things in ways I don't like, they're being "dunderheaded."

Am I still mischaracterizing your argument?

If so, please explain why Archons, as is, are cool enough to deserve a slot alongside angels? What distinguishes them? Convince me. 'Cuz I'm not seeing it.

At which point, "archon" is just a cool name waiting for a use.
 

takasi said:
Can anyone explain why you have to look up the weather rules to run an air elemental?

You haven't heard? It's because D&D v3.5 is broken and badwrongfun. :p

I heard that in 4e you won't have to worry about weather at all because every day will be sunny and bright, unless your party contains some tieflings, and then it will be suitably dark and gloomy, of course.
 
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takasi said:
Can anyone explain why you have to look up the weather rules to run an air elemental?

Presumably he's referring to things like the effects of high winds on PCs (penalties to attack rolls, DCs to retain balance, etc.), which to my knowledge, have never been required to run an air elemental attack.
 

Wolfspider said:
Since when have the 4e creative team seemed at all interested in the meaning of words?

When did Gygax seem at all interested in it? He's butchered plenty of mythological concepts.

But, oh wait, that's in the past, and nostalgia makes the things he made better than anything made afterward.

And in case you didn't read the post I quoted, he was saying "call a spade a spade," when in fact his "spade" is not a spade.

Could you explain exactly what you meant by this statement? I'm intensely curious.

Sure.

If you have to throw away all of your previous written campaign content (fluff) because of changes in 4th edition, instead of just adapting the system to your fluff (or vice versa), then the problem lies in your own limitations. I've adapted the same campaign setting through multiple game systems and revisions (ranging from D&D to 7th Sea's old system to oWoD to nWoD), without having to throw away everything I've worked on.

If I can do it, other people can, since I'm no rocket scientist or divinely inspired writer. If they can't, then that's a limitation they need to overcome.
 
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Wolfspider said:
Since when have the 4e creative team seemed at all interested in the meaning of words?
I don't know, but I sure know the people critical of 4e have.

Had they chosen "Sidhe", there'd be griping about it being inaccurate for some other reason.

If I know people, especially fans, there is no lengths to which they are willing to go to find something to complain about.
 
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