Kamikaze Midget said:
It *sounds* cool, sure, but it doesn't really mesh entirely with "low-level armored fire people." You could make it, but when it already has a strong association with an existing, much-beloved group, why would you want to bother? Either don't use it at all, or make that group worthy of the name (like they made Devils more worthy of the title).
I'm not trying to be snide. I'm just asking. Archons in 3e are a
much beloved group? They were the butt of many a joke in games I've played, but I've never heard anyone call them beloved before.
"Archon" is almost as hard to pronounce in English as "Chvarog" is (that's ARK-on, for those asking).
I'm going to have to disagree on this one. Many words in English derive from Greek and have the hard, aspirated
ch sound, including mythological names such as Achilles, theological terms such as christian and scientific terms such as chrysalis. The pronunciation of archon is pretty obvious. I'm not saying that I don't like the word
chvarog, so don't slap me or anything, but its pronunciation is not readily apparent to English speakers.
Obviously, this leads to descisions that are kind of dunderheaded in my opinion, including "Archons are now artificially created elemental people" and "Dryads are now mini-treants."
I'm sure you can tell that I approve of the change in archons, but I have to add that I am also fond of the changes in dryads. As a euhemerist, I tend to use supernatural creatures in my games as
races, with most of the really fantastic stuff scraped off. To me, the new dryads evoke a very real world feel. Just as sailors in the real world could see seals and think meremaid, woodsmen in my campaign could see the 4e dryad and think sexy wood nymph.
What works for one gamer, doesn't for another. The flavor of the new edition seems to be much more in accord (or at least easier for me to alter) than that of previous editions.