New Dungeon Arrived

kilamanjaro

First Post
I haven't seen anything about this yet so I thought I'd post. The newest Dungeon arrived yesterday. I've read everything except the Epic adventure, I'll be hitting that one tonight. Four adventures this issue so most of them are a little shorter than they have been recently.
The three adventures I've read have all been good. One of them has scouts from CV in it, another has a Warlock from CA. I like seeing some optional material make into adventures. Both adventures have all the info you need to run the characters without the books.
The biggest news, to me anyway, is that next issue starts the new Age of Worms adventure path. Part one is by Eric Mona, so you know it will be sweet. There's also a regional overview of the area where the adventures will be taking place.
 

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My copy seemed to have some errors on the maps -- the area map for the dragonshard adventure had a bunch of symbols that had no key explaining what they meant (you can figure it out, but still), and the Portal Cave map for the 30th-level adventure seemed to be lacking some indications as to where the nasties were.

Otherwise I'm enjoying it quite a bit.
 




Could someone please give us a rundown of the Epic adventure? I would esp. like to hear if any monsters from the ELH were included.
 

From The Ad Copy: Hidden behind time itself, the Quicksilver Hourglass holds a terrible prisoner. Yet now, the leader of a transplanar conspiracy of vampiric masterminds has invaded his prison, intent to unleash death upon the multiverse.

The Quicksilver Hourglass seems to be an oddity as far as adventures are concerned. While the backstory is fairly interesting, it seems to have very little impact on the actual progression of the adventure. The villains have a good degree of potential, but that potential is never fully explored. It seems like this adventure really suffers due to space limitations. I was a little disappointed that the Big Bad, a rather interesting weakened demigod, is barely properly introduced before he is theoretically ceremoneously slain. Additionally, while I'm not a big fan of restrictions being placed on spell use, the restrictions put into place for this adventure make sense within the context of its setting.

Really this adventure is an epic-level meat grinder, complete with some rather tense time restrictions. I really dug the aging effect of the demiplane that this adventure takes place in. It is a sort of a display of interesting epic level combat encounters that lacks a certain amount of coherrence. That being said, the encounters that are presented are of a very high quality. For instance, the encounter with the advanced dragon in a room with rotating gravity a floating ball of corpses just screamed coolness.However, if you aren't fond of using spell casters as enemies the included encounters will probably be disappointing to you.

It uses 4 Glooms, 2 Uvuudaum, and one phane from the ELH. It also presents two new epic level monsters, and one new epic level spell.

I hope this helps.
 

new adventure path, you say...looks like I'll be heading out to get them, as I missed the last one, which looked awesome....Are they planning on ever distributing it in its entirety, as a PDF or game accessory?
 

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