New Dungeon Arrived

If we publish a fourth adventure in some of those adventure path issues (and that's a pretty strong IF), they'll definatley be in the same level band as that issue's Adventure Path.
 

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Campbell said:
The Quicksilver Hourglass seems to be an oddity as far as adventures are concerned. While the backstory is fairly interesting, it seems to have very little impact on the actual progression of the adventure. The villains have a good degree of potential, but that potential is never fully explored. It seems like this adventure really suffers due to space limitations. I was a little disappointed that the Big Bad, a rather interesting weakened demigod, is barely properly introduced before he is theoretically ceremoneously slain. Additionally, while I'm not a big fan of restrictions being placed on spell use, the restrictions put into place for this adventure make sense within the context of its setting.

You pretty much summed it up with the note on space limitations. Simply put, the main villains in the adventure (not counting the demigod at the end), just aren't given the exposition they should have been, since they had almost no backstory. Likewise, their sections on tactics seemed too short, given that they're of such a high level that they have quite a few options open to them. There also seemed to be a dearth of monsters, comparatively speaking, though I suppose this makes sense given the time constraints, and the power of the monsters in question.

It also presents two new epic level monsters, and one new epic level spell.

It only had one new epic monster that I saw (the giant undead heads).
 


Well, I hope to see the new issue sometime before everyone starts posting about the next one. Then again, I might receive both issues the same day, that has happened before. I have also received them out of order. I believe 119 came the day before 118, but, then again, that was only a day or so before someone posted they had received 120.
 



I'm glad people liked Salvage Operation. I run a fair number of one shots, and this was one that ended up becoming a Dungeon module. I was a little worried, because most of the one shots I run revolve around somewhat strange or unique situations that require some spot rules to handle.

I should also make a tip of the hat to Ted James Thomas Zuvich. The foundation of my adventure design skills came from reading his contributions to Dungeon back in the day. If you like adventures that push the PCs into odd situations, I highly recommend much of his work.
 




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