D&D (2024) (+) New Edition Changes for Inclusivity (discuss possibilities)

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I’m saying Eberron isn’t Steampunk.

You're welcome to your opinion, of course. I am not concerned with whether or not the world actually fits your personal genre definition.

I did an image search for Eberron art - in the first three images I get airships, trains, mechanical men, and firearms. The setting has artificers - magical science.

Steampunky seems to apply.
 
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Steampunky seems to apply.

Google turned up Eberron isn't Steampunk Which offered three things it was missing to be Steampunk, and offered Magipunk instead.

In any case, Steampunk does seam to get brought up in a lot of the reviews of Eberron.

Stolen from: McGhiever's Fantasy Dioramas: Eberron campaign

Doc (Frostcloud): Eberron is steampunk.
Jon (Nukumal): Except for the dearth of steam and punk.
Doc (Frostcloud): Overlooking the fire and water elementals they keep combining to make steam, sure.
 

You're welcome to your opinion, of course. I am not concerned with whether or not the world actually fits the technical genre definition.

I did an image search for Eberron art - in the first three images I get airships, trains, mechanical men, and firearms. The setting has artificers - magical science.

Steampunky seems to apply.
No, it doesn't apply. There are no clockworks, no steam power, no Victorian social norms being portrayed and subverted, nor Victorian fashion and architecture, the "technology" doesn't look at all like something out of H.G. Wells, I could go on.

Hell, all the things you list apply to Forgotten Realms.

The idea that Eberron doesn't work as a default setting could be reasonable, but the idea that it's because the setting is too "Steampunk" is just laughable.
 

Google turned up Eberron isn't Steampunk Which offered three things it was missing to be Steampunk, and offered Magipunk instead.

In any case, Steampunk does seam to get brought up in a lot of the reviews of Eberron.

Stolen from: McGhiever's Fantasy Dioramas: Eberron campaign

Doc (Frostcloud): Eberron is steampunk.
Jon (Nukumal): Except for the dearth of steam and punk.
Doc (Frostcloud): Overlooking the fire and water elementals they keep combining to make steam, sure.
Not sure there is any steam as such. Also the mechanical men are made out of magic and wood as much as metal.

The big missing element is the Victoriana. I don’t think Eberron comes across like that at all.

Really it crosses a lot of genres. It an interesting setting.

It shouldn’t be the default setting though because it’s too high fantasy, and you can’t really get away from that.
 

Google turned up Eberron isn't Steampunk Which offered three things it was missing to be Steampunk, and offered Magipunk instead.

In any case, Steampunk does seam to get brought up in a lot of the reviews of Eberron.

Stolen from: McGhiever's Fantasy Dioramas: Eberron campaign

Doc (Frostcloud): Eberron is steampunk.
Jon (Nukumal): Except for the dearth of steam and punk.
Doc (Frostcloud): Overlooking the fire and water elementals they keep combining to make steam, sure.
Nothing in Eberron is powered by steam. Or clockworks.
 



Not sure there is any steam as such. Also the mechanical men are made out of magic and wood as much as metal.

The big missing element is the Victoriana. I don’t think Eberron comes across like that at all.

Really it crosses a lot of genres. It an interesting setting.

It shouldn’t be the default setting though because it’s too high fantasy, and you can’t really get away from that.
Exactly. The warforged aren't mechanical. Literally at all. They're organic constructs of living wood and stone with metal plating. ANd you genuinely can't be Steampunk while lacking both the signature technology of Steampunk and the signature sociopolitical elements and the signature aesthetic.

At most, you've got a world that has a few similar themes. What Eberron is, is a Pulp Fantasy Noir setting. The sociopolitics are all over the map and timeline, the aesthetic is a mix of High Fantasy, Pulp/Noir, and traditional psuedo-Medieval Fantasy, the tech level is kinda early 19th century but all tech is just magical, not mechanical, and the stories the world is built for are mostly classic Pulp and Noir stories with a Fantasy flair.
 

Sure, the concept of wild raging barbarians can represent the European tribes like Vikings, but the same tropes used to describe them were used to describe the Huns, or "headhunter" tribes of Africa, or Native Americans in the old West. "The natives are restless tonight." Isn't just describing the Visigoths!

That said, you may be right, it's a mountain out of a molehill. I'd would have said the same thing about orcs until two months ago. Then a lot of digital ink got poured on race, always evil monsters, OA, etc. It didn't take very long to go from praise of the PHB's inclusive artwork and stance on gender to people criticizing it as perpetuating racist/sexist/ableist tropes and calling for boycotts on future products.

The world is changing faster than most thought possible, and media is being held to account for it's role in the old regime. It's happening in music, movies, tv, comics, novels, and video games, and it is happening in table top games as well. The question is if we are going to be proactive and look for the problems or reactive and keep changing things only when the outcry is deafening?
There is a balance to be struck, between being too proactive and demonizing things that are actually cause no harm.

I don’t think the phrase ‘the natives are restless tonight’ ever described the visigoths... it was a British Empire expression. There isn’t anything inherantly racist about the idea of a barbarian. That’s my point I guess. The trope of raging barbarians doesn’t fit native Americans or Zulu warriors without some serious twisting. It perfectly fits Viking warriors. Maybe the solution is to stop using barbarians to represent native American style characters.

When someone makes a convincing case that barbarians are systemically racist in the same way that orcs are then we can talk about it. Until that point it’s probably not worth stressing about.
 

You're welcome to your opinion, of course. I am not concerned with whether or not the world actually fits the technical genre definition.

I did an image search for Eberron art - in the first three images I get airships, trains, mechanical men, and firearms. The setting has artificers - magical science.

Steampunky seems to apply.
I mean, Dark Sun is a beach setting because I see sand, sun, and people not wearing much clothes, so sure, let's go with that.
 

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