WayOfTheFourElements
Hero
What I read was that, if elves and dwarfs existed, they wouldn't qualify as people because they wouldn't technically be human. But all these sci-fi and fantasy peoples are virtually always understood to be just humans with some exaggerated traits. By making them "not technically human" people, they can be given abilities beyond the keen of humanity or an exaggerated version of some human culture.
And-- really-- history has shown that if you actually had all these peoples occupying the same land for 10,000 years-- there would be no more Orcs or Elves or Halflings or Goblinoids or Dwarfs or Gnomes-- or even half ones. What you'd probably actually end up having is just "humans" only those "humans" would have 1-2% genes from all of those other extinct people and would express some of those phenotypes.
The idea that a world could support dozens of species simultaneously occupying the same ecological niche without one out competing the other or just merging together into a single species over the lengths of histories these fantasy worlds have is itself quite unrealistic.
And that is just one fundamental aspect of the D&D settings that is so wildly unrealistic that it seems odd to me that people cannot suspend their disbelief to allow for other things.
I don't know if making it so that every size and shape of people in D&D can have the maximum allowable stat in every attribute is necessarily the answer-- but if anyone has a better idea how to make it so that the Dwarf Rogue is not massively disadvantaged to the point of not being at all functional next to the Elf Rogue without having Dwarfs with Dexterity 20, I'd be happy to entertain it.
Because so long as there exists the issue that there are race/class builds that should absolutely exist and yet are so bad mechanically that one is massively hampering themselves and their entire party if they try to play one-- its just not working.
Which is why I suggested WotC make two race systems, each presented on par with each other. Each group could then decide which system worked best for them.
System B (Yes I'm starting with System B) would be a point buy, in which players could buy racial abilities and create their own race. Some of those would be certain type of vision, others would be ability score bonuses, etc.
System A would use that point buy system to present standards humans, dwarves, elves, etc. for players to choose from.
So if a player (using system B) wanted to play a halfling with a Strength bonus, that player could simply recreate the standard halfling in the point buy, but purchase a Strength bonus instead of a Dexterity bonus.
That way, more and less traditional tables will both be happy.