Given the rather hostile reaction I got to my ideas, I am thinking there is no possible way to fix D&D so that people can play whatever character concept they want and still have a positive experience and contribute meaningfully to the party's success. The whole culture of munchkin min-maxers and those who have a personal favorite character build and expect to be catered to and be superior to the rest of the party is just too strong within the D&D community.
I am great with not catering to min-maxers, and it drives me up a wall that folks feel the need to get every single extra +1 possible in their character and make them one sided to do it.
To me, it really seems that if one wants to play a Rogue of any race, use whatever weapon you think exemplifies your character concept, be an acrobat or a suave seductress or a discerning detective or a clever scholar-- your level and class alone is what determines what you roll for attack rolls and damage rolls and for your class specific battle abilities. The race, the theme of your character-- that comes into play when it comes to skill challenges in specific regions and specific situations.
Why are all character concepts worth having in the game? Is Dungeons & Dragons really poorer if it doesn't allow (non-magically) for the physically strongest character in the game to be a halfling and let them wield a weapon scaled for someone over three times as tall as they are? Is it poorer if the players who chose to emphasize physical attributes over mental are better at physical combat? If your seductress and scholar are as good in combat as the character whose dedicated themselves to combat, haven't you de facto decided their character conception isn't worth supporting?
Iirc, you wanted to have STR and DEX separate, because they have too big of an influence on something that is 80-90% of the game (combat). Why are you bringing a discerning detective or clever scholar to a game that is 80-90% combat? Isn't the better solution there to find a DM who will run something that isn't all combat centric? Or if the party has a mix of interests to put various challenges in that don't all rely on combat?
If you want a strong but clumsy "Monk", why isn't the parsimonious solution to actually make a hand-to-hand unarmored fighter? Or to have a sub-class of Monk that subs out things that are based on speed and dexterity for things that are based on strength and endurance?
But it seems like there are those who are far too attached to the idea that there should be One True Build and, if you aren't that one build, you need to suck and feel terrible about yourself. There are those who are violently hostile to the idea of people playing characters with green skin and tusks or red skin and cat-like eyes or dark skin at all.
I missed the posts. Where have people been violently hostile to those who want to play characters of different skin colors, eye types, or tuskedness?
Are there any ability modifiers for the standard races that give more than a +1 bonus because of the race you picked? That hardly seems like sucking unless one is hyper focused on being a min-maxer to me. I'm guessing if one didn't see the dice rolls it would take a large number of combats to get a sample size large enough to notice the difference.
Honestly, I would even be satisfied with the idea that one goes back to a "basic D&D" and an "advanced D&D" where the basic version is for narrative play and you are free to play any sort of character concept you like because the game is super mechanically light and the advanced version caters to those who want to create a munchkin build by finding the loophole the designers accidentally left in the character creation process that allows them to be super powered while the rest of the party can suck it for not abusing rule loopholes and rule lawyering-- and those 50+ year olds who are hostile to anyone playing any character who is not precisely like a character who was a featured protagonist in Lord of the Rings.
This through me off a bit, because there has never been a basic and advanced D&D that did that. Even the easiest versions had ability scores tied to combat.
But maybe those of us who want a more inclusive game should just create a new RPG
I'm having trouble what you actually like about Dungeons and Dragons at this point.
And all those 55+-year old people can drag the whole D&D name with them into the sea and drown it as they all die away.
At this point, you're ageistly insulting a bunch of people on here, many of whom are all for changing a bunch of the things to make the game more inclusive. All because they think ability scores affecting combat makes sense and that they like lots of options with mechanical implications?