TheAuldGrump said:
Heh, notice that I only blamed AH for low production values, not the rules. To be honest, I rather liked the rules, many things were codified, and made more consistent.
I completely agree. Not that the 3rd ed. rules were perfect (not by a long shot), but they were a considerable improvement over 2nd ed. in just about every way, IMO (and in the opinion of most of the other guys I've played it with over the years).
TheAuldGrump said:
My other gripe was the move away from Glorantha, and I am not at all sure who to blame for that.
Sadly that was mostly Chaosium's fault, who seemed to think (goodness knows why) that people wanted an alternative to Glorantha with their
RQ gaming. However, it was Avalon Hill's fault that they didn't do anything about it either; they seemed content to let Chaosium feed them new material to publish at a glacial pace; then, when it was largely too late and most players had moved on, they appointed an editor who had
no idea (and in turn teaming him with the World's Worst RPG Artist, Dave Dobyski) to guarantee that the next couple of published items were, perhaps, the worst items ever published for any RPG, ever ... until finally,
finally, nearly ten years after the initial release of
RQ3 we had Ken Rolston's stint at being line editor and we got half-a-dozen high-quality Glorantha items with mostly excellent artwork, all rapidly released in a row. Unfortunately by that time it was a case of too late for most
RQ fans who had moved on ... and not long after that it was all over for Avalon Hill any way.
Coupled with the above was a group of talented and very active amateur publishers, from the British/Australian teams who produced
Tales of the Reaching Moon, to the excellent
Book of Drastic Resolutions, along with numerous others, and the mid- to late-90's were a terrific time for Glorantha and
RQ players ... the ones who had persistently hung around, at least.
I think every Glorantha fan was excited by the eventual publication of
Hero Wars as the new Glorantha game ... unfortunately, for many of us (certainly my gaming group) it was so unlike
RQ ... or just about any other RPG, for that matter ... that while we welcomed the new information on Glorantha we were left at sea in working out how to make use of it in our ongoing
RQ games .... While I'm glad to see that Glorantha still has plenty of life in it,
Hero Wars/HeroQuest just doesn't do it for us. So I'm very hopeful that this new edition will yield tasty and bountiful fruit.