New Edition of RuneQuest


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BWP said:
Sadly that was mostly Chaosium's fault, who seemed to think (goodness knows why) that people wanted an alternative to Glorantha with their RQ gaming.

Well, Glorantha is certainly an interesting setting, but I very much liked their "Mythic Europe" setting ad used it several times...

To me RQ was not about the setting, but about its (IMO) quite good system.
 

I liked the system, too! I'd actually prefer if the new version is not d20 - I enjoy d20, but sometimes I'd like something else on my gaming plate. I always liked the advancement system, and the lack of levels or classes; and I loved the hit locations and armor/HP locations. It gave a lot of verisimilitude to the game for me. The magic system was generally easy to manage, especially for a person like me who isn't a great rules maven. And best of all, your choice of actions per round was simple - no trying to figure out what constitues a 'move-equivalent' action or a 'standard' action, just plain old actions. The extra amount of dice-rolling in combat could bog things down a bit, but not any worse than mid-level D&D characters with multiple attacks. I hope they keep much of the original flavor of the system. I am cautiously optimistic. :)
 

Voadam said:
So if this goes forward one great system will fall. :)

Looks like Ryan Dancey has weighed in on the discussion at the link above. Very interesting.

Anyway, I would like to see RQ come back as it was originally, with game and setting closely linked. As I said above, I never saw the original, but it sounds very intriguing.
 

ColonelHardisson said:
Looks like Ryan Dancey has weighed in on the discussion at the link above. Very interesting.
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I found his comments very interesting. Especially the theory that the "war on terror" is sapping the industries resources. I hadn't heard this before, but his reasons make sense.

Of course, he doesn't address RQ directly. I don't know how much Mongoose is going to diverge. However, Runequest was certainly one of the handful of RPGs that has effectively competed with D&D. It had it's ups and downs. If Avalon Hill hadn't been given so much of it, I think it would still have a strong, active following.

I especially find it interesting that he studied "rules lite" systems and found the players didn't have more fun than in other systems. This was in reference to his "20 minutes of fun in 4 hours" comment.
 
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