kreynolds
First Post
Now that the ELH is out, I'll finally post some of my epic magic items. I've taken out the prices because I'm mostly interested in what you guys think about the items themselves. Also, I haven't finished pricing them according to the new rules yet. Let me know what you think.
EDIT: I should also mention that I haven't finished with the spell prereq's, nor have I added the new epic item creation feats. I always do those last.
Tiger Amulet: This beautifully designed amulet features a nearly priceless cat’s eye gemstone surrounded by dozens of small emerald fragments. When placed around the neck, the amulet gently adheres itself to the wearer's skin upon their chest. The simple gold chain then vanishes, leaving the amulet held in place, seemingly by nothing. Speaking the appropriate command word, also as a standard action, will release the amulet from the chest of the wearer. The amulet bestows damage reduction 10/-- upon the wearer while worn.
Activated as a standard action, the amulet proves to be far more valuable. First, the amulet grants a +12 enhancement bonus to Strength, a +4 enhancement bonus to Dexterity, and a +6 enhancement bonus to Constitution.
The wearer then undergoes physical changes. Long fangs grow in their mouth and large claws extend from their fingers, granting the wearer natural attacks with both claws and a single bite. You attack with your claws at your full base attack bonus and your bite at only 2 from your full attack bonus (as if you had the Multiattack feat). Your claws deal 1d8 points of damage each (1d6 if you are Small), and your bite deals 2d6 (2d4 if you are Small).
You also gain the benefits of the Blind-Fight and Power Attack feats as well, and a +15 natural armor bonus. All of the above effects last until the amulet is deactivated as a standard action. The tiger amulet does not take up a worn item slot.
Caster Level: 20th; Prerequisites: Craft Wondrous Item, bite of the weretiger, stoneskin; Market Price: In Progress gp.
EDIT: I should also mention that I haven't finished with the spell prereq's, nor have I added the new epic item creation feats. I always do those last.
Tiger Amulet: This beautifully designed amulet features a nearly priceless cat’s eye gemstone surrounded by dozens of small emerald fragments. When placed around the neck, the amulet gently adheres itself to the wearer's skin upon their chest. The simple gold chain then vanishes, leaving the amulet held in place, seemingly by nothing. Speaking the appropriate command word, also as a standard action, will release the amulet from the chest of the wearer. The amulet bestows damage reduction 10/-- upon the wearer while worn.
Activated as a standard action, the amulet proves to be far more valuable. First, the amulet grants a +12 enhancement bonus to Strength, a +4 enhancement bonus to Dexterity, and a +6 enhancement bonus to Constitution.
The wearer then undergoes physical changes. Long fangs grow in their mouth and large claws extend from their fingers, granting the wearer natural attacks with both claws and a single bite. You attack with your claws at your full base attack bonus and your bite at only 2 from your full attack bonus (as if you had the Multiattack feat). Your claws deal 1d8 points of damage each (1d6 if you are Small), and your bite deals 2d6 (2d4 if you are Small).
You also gain the benefits of the Blind-Fight and Power Attack feats as well, and a +15 natural armor bonus. All of the above effects last until the amulet is deactivated as a standard action. The tiger amulet does not take up a worn item slot.
Caster Level: 20th; Prerequisites: Craft Wondrous Item, bite of the weretiger, stoneskin; Market Price: In Progress gp.
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