The Souljourner
First Post
You really need to reformat this thing to D&D standards. As it's written right now, it always kill the target whether they make their save or not. The save only determines if they take damage or are removed from the time stream.
You really need to clarify what you mean by remove from the time stream as well, since you don't explain it at all. My first instinct was to assume they were removed from time for the *next* 1d4+1 rounds.
Yes, most people will know what you mean when you explain it, but the point is, you shouldn't have to.
It should definitely be a ray spell, based on the description in the books. Ranged touch attack required, then the save. Theoretically there should be no save, but that would be terribly unfair for a game.
-The Souljourner
You really need to clarify what you mean by remove from the time stream as well, since you don't explain it at all. My first instinct was to assume they were removed from time for the *next* 1d4+1 rounds.
Yes, most people will know what you mean when you explain it, but the point is, you shouldn't have to.
It should definitely be a ray spell, based on the description in the books. Ranged touch attack required, then the save. Theoretically there should be no save, but that would be terribly unfair for a game.
-The Souljourner