New Epic spell : BALEFIRE

The idea of it's use is if Party Member A is killed by Bad Guy B on round 6 of combat, then you Balefire Bad Buy B on round 7 and Party Member A is back to life nice and happy. And yes, it is a bookkeeping nightmare, lol.
 

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The DCs have a formla thats where he got his ive ben thinking of some of my own but im whateing for my own book befor I make it so I can stop bowwering my freinds.
 

So, you guys think this is more or less balanced even though it can, in effect, bring back the dead, change the past, etc... It IS an Epic Spell, so that needs to be taken into account, I guess I'm just having problems adjusting to this level of power, lol.
 

Hrm.

Quite frankly, I'm not sure. I'm not sure because epic level power is all new to me. It does indeed seem epic in scope and flavour.

Possibly as a DM I'd incur an xp cost if it results in essentially a resurrection.

It's one thing to turn back the clock for less mundane reasons, it's another to do so to bring someone back to life.
 

Selling the "game logic" on that one will be tough. Resurrection doesn't have an xp cost I thought... and you can get rid of XP costs by raising DC's. I wouldn't mind it having the component cost of res, a 5k gem, each time it's cast... perhaps make it so that part can't be "DC'd" away.
 

That works too :)

Random other thoughts: the life seed allows for resurrection. Maybe that could be added in? Dunno.

I guess it's a DM call as to how the spell works. I could see some DMs allow the spell to work as you propose and others requiring some sacrifice (xp, gp), or adding in the life seed.

I'm just starting to gnaw my way through the epic spell stuff myself. I'm finding it vastly underwhelming and overpowered at the same time, and I'm looking for any and all examples of how new spells are created, their power and DC, etc (beyond typical nuke spells - important, utilitarian, and boring)

This is a good first exercise :)
 

As a followup, I'm looking at the life seed description (furtively, at work :) ) and it'll let you resurrect someone, but only as per the 7th level resurrection spell (loss of level or 1 pt con), not as true resurrection.

I don't see how you can have a 9th level spell that allows for true res., but not an epic spell.

I suppose the easiest thing to do would be to add an appropriate DC modifier, or find an appropriate extra spell seed to include.

(I'm also not sure why you'd need an epic true resurrection spell when you have a perfectly good 9th level one).
 

The thing is, it's not ressurecting the person... it's making it so they never died. I don't see why it would need the life seed. Unlike rez, you do only have a 1d4+1 window of opportunity, and only if the slayer dies though, so it's much more limited.
 


lol, I wasn't complaining. This is how these things are "forged", through debate. I want to make sure it's balanced and by the rules before it's allowed in our game.
 

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