Jürgen Hubert
First Post
From my home page:
Create Legendary Item [Item Creation]
Through the sheer force of your personality, some of your items can become spontaneuously enchanted when you perform mighty deeds.
Prerequisite: Character Level 9+, Charisma 13+.
Benefit: You can set a pool of XP aside for the creation of legendary items. When you perform a sufficiently remarkable deed (in the DM' opinion), one piece of equipment that you are currently carrying becomes spontaneuosly enchanted. Examples: If you have managed to slay a dragon with your sword, it might become a +1 dragon bane. On the other hand, if you manage to stab a king in the back, your dagger might become a +1 dagger of wounding, or your cloak a cloak of elvenkind. This costs the usual amount of XP for this type of item, but no money and no time. The DM selects the type of enchantment, but the specific enchantment should be appropriate to the event that triggered it. If there is not enough XP in the pool, the item is not enchanted.
Comments? Suggestions?
Create Legendary Item [Item Creation]
Through the sheer force of your personality, some of your items can become spontaneuously enchanted when you perform mighty deeds.
Prerequisite: Character Level 9+, Charisma 13+.
Benefit: You can set a pool of XP aside for the creation of legendary items. When you perform a sufficiently remarkable deed (in the DM' opinion), one piece of equipment that you are currently carrying becomes spontaneuosly enchanted. Examples: If you have managed to slay a dragon with your sword, it might become a +1 dragon bane. On the other hand, if you manage to stab a king in the back, your dagger might become a +1 dagger of wounding, or your cloak a cloak of elvenkind. This costs the usual amount of XP for this type of item, but no money and no time. The DM selects the type of enchantment, but the specific enchantment should be appropriate to the event that triggered it. If there is not enough XP in the pool, the item is not enchanted.
Comments? Suggestions?