Jeff Wilder
First Post
I'd like some comments on the below. The feat is designed to represent shooting an opponent through the leg, dropping him temporarily. Because it's abstract, though, it could also represent just being bowled over by, e.g., a giant's thrown rock or the like.
My initial fear is that it's just a hair too powerful, but OTOH it's less powerful than the Knock-Down feat, and it's got it's own built-in drawback, namely that prone targets become harder to hit with missile weapons. Also, the Sharp-Shooting feat it has as a pre-req is a little under-powered, so this adds some usefulness to it.
KNEECAP [GENERAL]
Prerequisites: Point Blank Shot, Precise Shot, Sharp-shooting, base attack bonus +3.
Benefit: Whenever you deal 10 or more points of damage to your opponent with a single ranged attack, you may make a trip attack as a free action against the same target, using all normal modifiers. If the trip attack fails, the target may not, of course, react to trip you.
Normal: Trip attacks cannot normally be made at range without special weapons.
Special: A successful trip using this feat does not grant a follow-up attack with Improved Trip, or any similar benefits from other feats or abilities. A fighter may select this feat as one of his bonus feats.
My initial fear is that it's just a hair too powerful, but OTOH it's less powerful than the Knock-Down feat, and it's got it's own built-in drawback, namely that prone targets become harder to hit with missile weapons. Also, the Sharp-Shooting feat it has as a pre-req is a little under-powered, so this adds some usefulness to it.
KNEECAP [GENERAL]
Prerequisites: Point Blank Shot, Precise Shot, Sharp-shooting, base attack bonus +3.
Benefit: Whenever you deal 10 or more points of damage to your opponent with a single ranged attack, you may make a trip attack as a free action against the same target, using all normal modifiers. If the trip attack fails, the target may not, of course, react to trip you.
Normal: Trip attacks cannot normally be made at range without special weapons.
Special: A successful trip using this feat does not grant a follow-up attack with Improved Trip, or any similar benefits from other feats or abilities. A fighter may select this feat as one of his bonus feats.