Anabstercorian
First Post
The barbarian warrior stepped forward and his sword parted the warriors like water. As we approached, we were hewn asunder as though by malevolent spirits. We fled, and who could question it, for none could stand against his terrible sword! - Windheart the Prudent, General of the Regents of Endhome in the 5th Century, recalling early attempts to pacify the Jagredaan.
Profound Cleave [General, Fighter]
Lesser men are chaff before you.
Prerequisites: Str 17+, Cleave, Great Cleave, Power Attack, BAB 6+
Benefit: Once per round per point of base attack bonus, if you deal damage to a target equal to or greater than twice their maximum hit points in a single attack with a melee weapon, then the attack is immediately reduced to a free action.
This illustrated in the following example: Regdar, a 6th level fighter with a BAB of +6, confronts a horde of goblins, each of which has a maximum of 6 hit points. He steps forward 10 feet and strikes the first goblin, using Power Attack to deal more than 22 points of damage. 22 is 2 x 6 + 10, and so killing the goblin is a free action. As such, he can continue moving as if he had never taken a standard action to kill the goblin. He can continue moving and slaying in this manner until he inflicts less than 22 points of damage with an attack, has slain six creatures in this way, or runs out of targets within range of his movement.
Normal: You are a wuss, who is hampered in your warmaking by lesser men.
Effectively, this means that you have to take a penalty to hit equal to 5 plus the opponent's maximum hit points to ensure an effortless kill. I believe this is enough of a penalty to render this feat balanced.
Recall, in original DnD, fighters could swing their sword once per fighter level per round against creatures with one hit die or less...
Profound Cleave [General, Fighter]
Lesser men are chaff before you.
Prerequisites: Str 17+, Cleave, Great Cleave, Power Attack, BAB 6+
Benefit: Once per round per point of base attack bonus, if you deal damage to a target equal to or greater than twice their maximum hit points in a single attack with a melee weapon, then the attack is immediately reduced to a free action.
This illustrated in the following example: Regdar, a 6th level fighter with a BAB of +6, confronts a horde of goblins, each of which has a maximum of 6 hit points. He steps forward 10 feet and strikes the first goblin, using Power Attack to deal more than 22 points of damage. 22 is 2 x 6 + 10, and so killing the goblin is a free action. As such, he can continue moving as if he had never taken a standard action to kill the goblin. He can continue moving and slaying in this manner until he inflicts less than 22 points of damage with an attack, has slain six creatures in this way, or runs out of targets within range of his movement.
Normal: You are a wuss, who is hampered in your warmaking by lesser men.
Effectively, this means that you have to take a penalty to hit equal to 5 plus the opponent's maximum hit points to ensure an effortless kill. I believe this is enough of a penalty to render this feat balanced.
Recall, in original DnD, fighters could swing their sword once per fighter level per round against creatures with one hit die or less...
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