This is a new tactical feat my dm and I are working on see what you all think. Its designed to allow monks and barbs to make good use of their speed in combat.
Skirmisher School
You use your immense speed to give you bonuses in combat.
Prereq: Dodge, Mobility
1) Reduce your base speed by 30 feet for 1 round. Any attack made after moving 10 feet gains a +1 haste bonus to attack rolls and bull rush attempts. For every additional 10 feet your base speed is reduced, the bonus increases by 1.
2) Reduce your base speed by 30 feet for 1 round. After moving at least 10 feet, you gain a +1 dodge bonus to AC until your next turn. For every additional 15 feet your base speed is reduced, the bonus increases by 1.
3) Reduce your base speed by 30 for 1 round. After moving at least 10 feet, an opponent must make a reflex save DC 10 + 1/2 character level + 1 per 10 feet of base speed you have after the 30 foot reduction. On a failure, the opponent is denied his dex bonus against your attack.
Skirmisher School
You use your immense speed to give you bonuses in combat.
Prereq: Dodge, Mobility
1) Reduce your base speed by 30 feet for 1 round. Any attack made after moving 10 feet gains a +1 haste bonus to attack rolls and bull rush attempts. For every additional 10 feet your base speed is reduced, the bonus increases by 1.
2) Reduce your base speed by 30 feet for 1 round. After moving at least 10 feet, you gain a +1 dodge bonus to AC until your next turn. For every additional 15 feet your base speed is reduced, the bonus increases by 1.
3) Reduce your base speed by 30 for 1 round. After moving at least 10 feet, an opponent must make a reflex save DC 10 + 1/2 character level + 1 per 10 feet of base speed you have after the 30 foot reduction. On a failure, the opponent is denied his dex bonus against your attack.