New Feat to mimic Knight ability?

Ed Gentry

First Post
Hey all,

I really enjoy the Knight's Challenge class ability, especially the one that allows the Knight to challenge multiple enemies. I noticed that Goad is similar, though it only targets one opponent.

I've got a build in mind but my problem is that there are too many wasted features of the Knight class that I won't even use to make taking Knight worth it as I want a ground-pounder who wields 2-handed weapons.
  • Shield bonuses
  • Mounted Combat
  • Something else I'm forgetting presently

So, my question is, would you allow a Fighter to take Goad and a new feat - let's call it Improved Goad - where Improved Goad applies to multiple targets? What other restrictions or function changes would you place on it?

Thanks!
 

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How about creating a 3 or 5 level Prestige Class that has what you want? Or simply have an order of knights that has alternate abilities.
 

the_mighty_agrippa said:
Maybe. I wouldn't make it a two-step process, though.

Goad + Persausive + Improved Goad
I agree... one additional feat to forgo lots of useless abilities seems a fair trade.

William Holder

PS ~ Shouldn't this be in House Rules?
 

My apologies if this is in the wrong place. I think you're quite right. Mods, please move. Sorry for the trouble.

Thanks for the recommendations, folks. Persuasive is an interesting possibility.

I will take a shot at a prestige class that'll do what I want. Good idea. Thanks.
 

Do you want to convince enemies to attack your character in lieu of other targets?

If that's the case, then I would recommend a custom class. If it's just to absorb hits meant for nearby folks, I've played several defensive/protective fighters and Devoted Defender is one of the baddest classes around for saving other PCs.
 

On my suggestion of Goad+Persuasive->Improved Goad, I would make the following addition:

Improved Goad would allow use against multiple targets OR against a single target with +1 DC. That would make it more versatile but not crazy overpowered.
 

I don't think knight class features should be spun out as feats at all.

Otherwise, fighters (who have lots of feats to spend) can recreate whichever bits of the knight mechanics they want, while leaving behind the restrictions and flavor.

--
gnfnrf
 

gnfnrf said:
I don't think knight class features should be spun out as feats at all.

Otherwise, fighters (who have lots of feats to spend) can recreate whichever bits of the knight mechanics they want, while leaving behind the restrictions and flavor.

--
gnfnrf

This is a little off-topic, but I tend to see that and grin - and, actually, I have made most of the Knight class features into feats. That said, I then completely removed the Knight as a class, with the idea that a fighter could, by choosing the right feats, essentially fill that niche. As for the "restrictions and flavour," I tend to be an advocate of the mechanics not detailing flavour at all (they can help influence it, but I've never loved roleplaying restrictions to balance something mechanical.)
 

Terraism said:
This is a little off-topic, but I tend to see that and grin - and, actually, I have made most of the Knight class features into feats. That said, I then completely removed the Knight as a class, with the idea that a fighter could, by choosing the right feats, essentially fill that niche. As for the "restrictions and flavour," I tend to be an advocate of the mechanics not detailing flavour at all (they can help influence it, but I've never loved roleplaying restrictions to balance something mechanical.)

But what I like so much about the knight is that their restrictions ARE mechanical. Instead of the vagueness of the paladin's code (and the many arguments about what is and is not included therein) you have mechanical restrictions against flanking and attacking flat-footed opponents.

Of course, YMMV.

--
gnfnrf
 

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