New Feat: Weapon Grand Mastery

Datt

First Post
Weapon Grand Mastery [Combat]
Prerequisites:
Weapon High Mastery, Combat Reflexes, Quick Draw or Rapid Shot or Spell Penetration, Power Attack or Shot on the Run or Any Metamagic Feat, Improved Disarm or Alertness or Any Metamagic Feat, BAB +15
Benefit: The final feat for weapons! This feat earns the character another +2 cumulative bonus to Weapon Mastery for Base Attack and Damage modifiers with the mastered weapon. It also increases the weapon's damage die to the next higher die. Allows the character to make three attacks (if able) as a standard action rather than a full action. For missile weapons, the feats Rapid Shot, Shot on the Run and Alterness are required. This feat my be taken multiple times (haha!). The bonuses do not stack, instead they are applied to another weapon, spell school or domain.
 

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