Weapon High Mastery [Combat]
Prequisites: Weapon Mastery, Improved Critical or Extreme Range or Combat Casting, BAB +12
Benefit: The weapon high master gains a cumulative +2 circumstance bonus to both base attack and damage with the master weapon. In addition, the High Master may make two attacks as a standard action with the mastered weapon per round instead of just one, the weapon must have the Improved Critical feat applied to it. If the High Mastered weapon is a missile weapon, the High Master must have access to Extreme Range. For spell casters, this feat applies only to ray or touch based spells, and they must have taken the Combat Casting feat. This feat may be taken muliple times, the effects do not stack. Instead for each additional High Mastery Feat, the character must choose a different weapon, spell school or domain.
Prequisites: Weapon Mastery, Improved Critical or Extreme Range or Combat Casting, BAB +12
Benefit: The weapon high master gains a cumulative +2 circumstance bonus to both base attack and damage with the master weapon. In addition, the High Master may make two attacks as a standard action with the mastered weapon per round instead of just one, the weapon must have the Improved Critical feat applied to it. If the High Mastered weapon is a missile weapon, the High Master must have access to Extreme Range. For spell casters, this feat applies only to ray or touch based spells, and they must have taken the Combat Casting feat. This feat may be taken muliple times, the effects do not stack. Instead for each additional High Mastery Feat, the character must choose a different weapon, spell school or domain.