Knaves Quill
Explorer
Well now I've got to play that.If this monk took up levels of Rogue (Assassin), you could get someone like Subzero from Mortal Kombat.
Well now I've got to play that.If this monk took up levels of Rogue (Assassin), you could get someone like Subzero from Mortal Kombat.
Well, some ideas I have for combinationsWhat new feats have gotten creative juices flowing? Any synergy? DMs rebranding setting specifics?... constructive ideas please, though feel free to mention nonbos if anyone idea does not work RAW
That short rest superstar sounds fun. That feat assortment can certainly make for a quirky, non-traditional monk. I can imagine an insufferable "rise and shine" get-up-&-go character. Or like a military bugler+stand-in cook and latrine cleanerWell, some ideas I have for combinations
I am also thinkering with some sort of build using Purple Dragon Commandant and Boon of Bloodshed, but I need to research this one a bit more.
- Short Rest Superstar Build now combined with maximum Inspiration Build:
- Either Monk with at least one level of Warlock or Sorlock
- Human because it is feat heavy.
- The Feats needed: Musician, Tireless Reveler, Lords Alliance Agent, Inspiring Leader, Chef
- You make a lot of attacks, you have high chance to crit and thus spread inspiration around, you rely on short rest but with Musician, Inspiring Leader and Chef your party will want to shrot rest too.
- Holy Harper Hobgoblin
- Hobgoblin from Mordekainen's Monsters of Multiverse, the one who can use help as a bonus action and give extra benefits
- Feats: Harper Agent, Harper Teamwork
- Fighter 1/Celestial Pact Warlock 6
- Slow weapon mastery
- True Strike with Agonizing and Repelling Blast
- Your turn ins: Action to True Strike, deal Radiant damage, meaning you push enemy 10 feet, slow them 10 feet, deal 3x CHA on a hit and then use Help as a bonus action to aid your allies
- Also works with Rogue in place of Fighter, more damage with sneak attack for less defense from armor and shield proficencies of Fighter
I appreciate your negative feedback regarding them. I will disagree some though. While I agree Cold Caster is somewhat shoehorning, I don't think it's really an optimizer's choice for solely ele-monk... there is still a tax on taking that feat, it creates a cold specialist flavor.. overpowered on grapple specialist feats?.. maybe if you don't fight larger creatures I guess... in that case your specialist choice is suddenly negated. This is on a feat-hungry sample class too. There are other classes that can use those as well, again diversifying those options. The Origin feats, easily re-skinned (or not even), offer some interesting avenues. I LOVE an advantage payoff to being the bloodied martial, I feel that is solid design if your role is to always play the necessary dmg spongeThe problem is that none of the feats introduced in 2024 5e actually encourage flavourful and diverse builds, because they're designed to either be better than all other choices or to be mandatory picks for certain classes.
There's no flavour in "my character choices exist purely to power-game with overpowered character options". If you have Cold Caster or Grappler on an Elements Monk, then I'm going to know there's zero choices you have made for your character that weren't entirely about optimization.
An Elements Monk who takes Cold Caster can get an effective +1-4 on their Stunning Strike DC, every single time they use it, for free. This is a huge advantage compared to every other Monk.I appreciate your negative feedback regarding them. I will disagree some though. While I agree Cold Caster is somewhat shoehorning, I don't think it's really an optimizer's choice for solely ele-monk... there is still a tax on taking that feat, it creates a cold specialist flavor.. overpowered on grapple specialist feats?.. maybe if you don't fight larger creatures I guess... in that case your specialist choice is suddenly negated. This is on a feat-hungry sample class too. There are other classes that can use those as well, again diversifying those options. The Origin feats, easily re-skinned (or not even), offer some interesting avenues. I LOVE an advantage payoff to being the bloodied martial, I feel that is solid design if your role is to always play the necessary dmg sponge