Immoralkickass
Adventurer
Shouldn't the Dodge feat help with Dex saves? Maybe give it proficiency or advantage.
As an alternate opinion: don't.Just a piece of general advice, and something pretty much everyone forgets when coming up with their own feats. Feats are designed to have at least one feature that is usable in a general sense. I.e., if you look at feats like crossbow mastery and GWF, they each have a feature that can be used outside of crossbows and heavy weapons. I can't recall if it was Mearls or Crawford, but they said this was intentional, and core to how feats should be designed.
As an alternate opinion: don't.
Nothing sucks harder from a charop perspective than to take a feat and then not pick the weapon it is geared for.
Nobody in our group would take Crossbow Expert and then use it for a bow. Nobody would pick Greatweapon Master to gain the cleave part with a longsword.
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You are forgetting to separate fact from opinion.You seem to be confusing "Feats are designed to have at least one feature that can be used in general" with "If you design a feat in the way it's supposed to, you must choose a weapon outside of that feat's specialty."
I.e., just because crossbow feat has a feature that applies to all ranged weapons, in no way means you're forced to use a weapon other than a crossbow. By eliminating that design standard for feats, you're limiting choices and scenarios where that feat could be useful, making them hyper-specialized. Not to mention how it's not the best design to focus only on the char op crowd, since they are the minority of all game players anyway, so you're limiting your target audience as well. You're also completely forgetting that the PC won't always have their weapon of choice handy, and having that feat would also grant a benefit when you find yourself in a situation where the only weapon available to you is a longsword, or long bow, or dagger, etc.
You are forgetting to separate fact from opinion.
I stated my opinions. I even presented them as an alternate take, ie not the One and Only Truth.
Please stop pretending there is only one right way of designing feats.
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Read my post again.When the designers say "this is how to design feats", then yeah, that is the way to design them. I'm not pretending anything.
Also, I don't know what your objection to that design process is. Something like cleave works with heavy weapons AND all other melee weapons, so from a char op perspective, you're not losing anything. However, you are still having a benefit outside of heavy weapons, so why are you against a feat having one feature is is more broad in application? I honestly have no idea why you think limiting a PC in feat design is a better approach.
Read my post again.
Having more than one perspective might actually benefit you.
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