New Game - Characters

Would this be the appropriate forum for me to ask the questions that everyone knows the answer to? Where is the game to take place? What do I bring? And so on, and so on....

It will either be at my house or Grimhelm's house (still being decided, I think). You don't have to bring anything other than dice and whatever you need as a reference. If it is at my house, Amanda (my wife) often makes dinner. I will email out the address(es) soon.
 

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Thicket is the son of an area woodsman. His mother died when he was a young child and for most of his life he has been left to his own devices while his father is off working at logging camps. A small, furtive man-child in his mid to late teens, he skulks around the outside edges of the town, bartering furs and meat for the supplies he needs. The townsfolk know him to be anti-social, uncommunicative and filthy, although he has a cunning gleam in his eye and knows the surrounding area like few others. (I used the Wilderness Rogue option from Unearthed Arcana)
 

Yes, yes. I know Thicket. Strange name for a boy, but it fits. He's as jumpy as a hare, anyway. I trade a bag of millet for goat meat with him from time to time. Good kid, but queer. He doesn't ask questions, and I like that.
 

Also... no alignments. (Hence, any spells/effects detecting various alignmnents, et.al., are not a valid option in the upcoming game).

I will allow for Codes of Honor (such as found in the Conan RPG), however.
 


Also... no alignments. (Hence, any spells/effects detecting various alignmnents, et.al., are not a valid option in the upcoming game).

I will allow for Codes of Honor (such as found in the Conan RPG), however.

So, no Paladins? No Protection spells? I know you were adamant regarding your distaste of detection spells, but wouldn't it be easier to do away with that spell compared to chucking the entire alignment system? I suppose I just don't understand where you're going with it and what the alignment ramifications are for all things alignment related, like the protection circles of chiefly a Paladin, or a good Cleric, for instance.

I am also unfamiliiar with codes of honor or anything Conan RPG related.

Keep in mind I played maybe 5 total times with the 3.5 rules in my like. I've been reading up and trying to prepare.
 

The following is tentative and subject to change:

A man known as "Bink" lives in an abandoned home, one where his family had died some time back from a strange disease. He is the great grandson of a once respected man with the last name Theocritus, who was known as a man of magic. Bink's family was shunned for their history, and since his family passed when he was 12, Bink has survived on his own. Some folks have reported a horse tied up at the house, but only at night. Some other rumors have been passed around of strange noises emanating from the house at all hours of the day or night, and of strange spirits seen about the area. There are never any visitors noted there during the daylight hours (though most people avoid the area altogether for fear of contracting a disease, or who knows what?).


From a non-roleplaying standpoint, do we have to know each other?
 

I am sure that paladins will be allowed, however to be a paladin you will simply have to follow a code of honor and goodness. The alignment system is too generic. People, even paladins, are not black or white. Though a paladin will likely be good it is a stretch to imagine that there is some spell that can detect his goodness!
 


So, no Paladins? No Protection spells? I know you were adamant regarding your distaste of detection spells, but wouldn't it be easier to do away with that spell compared to chucking the entire alignment system? I suppose I just don't understand where you're going with it and what the alignment ramifications are for all things alignment related, like the protection circles of chiefly a Paladin, or a good Cleric, for instance.

Paladins are allowed, but they will have a code of honour. Following a code of honour restricts a character, but it also allows a +2 bonus to Will saves.

I find alignment to be horrifically restrictive - and it often leads to arguments about whether a person is acting his or her alignment or not (despite the fact that humans are notoriously unpredictable and often do things technically out of character for them). The Conan game did a good job of chucking the alignment system. Protection circles just have to be more defined -instead of protection from evil, one can have protection from ghosts, protection from demons, protection from mind flayers, or whatever.

BTW, cool character.
 

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